

Two phase fight with an intermission.
Lots of spread cleave. Kill the skeleton adds before they reach the center.
Intermission starts at 50% health and ends after you kill the adds. Kill the boss before it reaches full energy and enrages.
The DoTs will do more damage, because they also apply a 15% stacking vulnerability.
Skeleton adds leave behind corpses. They will resurrect if they aren't burned by Vessel of Awakening fires.
Players will have to periodically enter the Well to kill a new add: Drowned Echo.
Invoke interrupts players who are casting.
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Stage One: Soulcoiler Initiation
Everyone
Don't let Nek'zali reach
full energy and enrage
Everyone
Assign players to enter the Well
and kill the Drowned Echo
Throughout the fight, a Drowned Echo spawns in another phase.
Players can reach this phase by entering the Well.
While the Echo lives, all players will be dragged toward the center of the room and take raid-wide rot damage.
Send players into the Well to kill the mob. Players who enter the Well will be given a vulnerability debuff; groups must be assigned.
Everyone
Heal through
the raid damage.
Everyone
Debuffed players move
to the edges of the room
Several players are pulled slightly before they're knocked back and given a dispellable debuff.
Debuffed players will drop a Latent Cultist puddle at their feet when the debuff ends or is dispelled.
Latent Cultists are ghostly images with a circle around them that float around the room as a form of area denial. Drop them at the edges.
Everyone
Focus down the adds
Use slows and crowd control
Periodically, Amani skeletons adds spawn around the room, indicated by glowing coffins.
Each spawn with a 25% health absorb shield and walk slowly toward the center of the room.
Breaking their shield stops them from walking toward the Well.
If one reaches the Well, it causes a stack of Soulcoil Rite DoT on all players and gives the boss 5 energy.
Everyone
Burn the skeleton corpses
Everyone
Tank move far away from
the raid to reduce damage
A barrage of ghosts shoot out in a line toward the tank. They explode on impact, with damage reduced by distance.
The tank should move away from the raid.
The raid must avoid being hit by any ghosts in the line as they shoot out, so everyone should stand behind the boss.
Intermission: Ritual of Awakening
Upon reaching 50% health, Nek'zali retreats to the Soulcoil Well and summons an Echo of Jawae that protects her from harm.
Everyone
Defeat the Echoes of Jawae
to end the phase
Everyone
Don't stand between the
Echo and the boss.
Everyone
Some players should help soak.
Everyone
Burn as many skeleton corpses as possible.
Players who don't soak Hungering Pyre will get a DoT debuff, but on Heroic, this debuff will explode at the end.
This explosion will destroy any corpses inside the circle.
The tank soak will also cremate any corpses inside, so tanks should look to position it on some skeletons.
Stage Two: Uncoiling
Nek'zali pulses raid-wide rot damage until the fight is over.
Kill the boss before it reaches full energy and enrages.
Everyone
Watch out for the moving Latent Cultists
Everyone
Focus down the adds.
Use slows and crowd control.
Periodically, Amani skeletons adds spawn around the room, indicated by glowing coffins.
Each spawn with a 25% health absorb shield and walk slowly towards the center of the room.
Breaking their shield stops them from walking toward the Well.
If one reaches the Well, it causes a stack of Soulcoil Rite DoT on all players and gives the boss 5 energy.
Everyone
Debuffed players move
to the edges of the room
Several players are pulled slightly before being knocked back and given a dispellable debuff.
Debuffed players drop a Latent Cultist puddle at their feet when the debuff ends or is dispelled.
Latent Cultists are ghostly images with a circle around them that float around the room as a form of area denial. Drop them at the edges.
Everyone
Tank move far away from
the raid to reduce damage
A barrage of ghosts shoot out in a line toward the tank. They explode on impact, with damage reduced by distance.
The tank should move away from the raid.
The raid must avoid being hit by any ghosts in the line as they shoot out, so everyone should stand behind the boss.