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The Spirit Kings

Boss #4
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Strategy Guide

FIGHT OVERVIEW
  • On normal, the order of Spirit Kings is randomized. Each King has an ability they use when engaged, which they keep using after being defeated.

Heroic Changes
  • The order of Spirit Kings is set in Heroic to Qiang > Zian > Subetai > Meng.


    The next Spirit King will spawn when the previous one reaches 30% health.


    Each King has a new ability.


    This fight is all about having good raid movement and the ability to stop hitting the boss when faced with the Shield of Darkness, Impervious Shield, and Sleight of Hand.

Qiang the Merciless

Once you defeat Qiang, he will remain in battle and only use Flanking Orders.

DODGE

THE WAVES OF MOBS

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Flanking Orders
Raid Movement

Two waves of adds spawn, walking towards the other side of the room, thrusting their weapons.


While you can walk through with perfect timing, the whole raid should be moving to avoid these for safety. Pick a path between the two and go as fast as possible.


This ability will also be periodically used after you have defeated him while you face the other bosses.

FACE BOSS

AWAY FROM RAID

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Annihilate
Frontal

A medium sized frontal cone that needs to be avoided by everyone in the raid.

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Massive Attacks
Soak

Qiang periodically cleaves in front of him for a large amount of damage. This damage is split among all players hit.


The safest way to play this is to have all players who don't have positional requirements on abilities to stack on the tank for the duration of this phase.

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Massive Attacks
Soak

Qiang periodically cleaves in front of him for a large amount of damage. This damage is split among all players hit.


The safest way to play this is to have all players who don't have positional requirements on abilities to stack on the tank for the duration of this phase.

Subetai the Swift

Once you defeat Subetai, he will remain in battle and only use Pillage.

MOVE AWAY

AND DON'T GET HIT

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Pillage
Raid Movement

Subetai charges a random player, pillaging an 8-yard area. Move quickly or suffer 50% reduced healing received and 50% reduced armor.


This ability will also be periodically used after you have defeated him while you face the other bosses.

DODGE

THE VOLLEY

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Volley
Frontal

Three volleys of arrows are sent towards a random player. This mechanic can be baited by stacking up.


If Volley is about to happen when a player is currently Pinned Down, be sure to stack the raid on the other side of the boss to prevent a death.

SPREAD OUT

AND KILL ARROWS

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Rain of Arrows
Spread

Arrows rain down from the sky, trapping any players within 8 yards of the impact zone and causing them to become Pinned Down. These have to be cleaved down.


Note that you can use Life Grip on a target that is Pinned Down to move them on top of the boss or save them from Volley if it's in their direction.

Zian of the Endless Shadow

Once you defeat Zian, he will remain in battle and only use Undying Shadows.

KITE ADD

AND AVOID POOLS

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Undying Shadows
Fixate

Zian summons an Undying Shadow that needs to be killed. It fixates on a target and emits AoE damage within 10 yards.


When it dies, it leaves behind Coalescing Shadows and begins to reform after 30 seconds. Avoid standing in the shadow pool, as it deals damage over time.


After 30 seconds, it fully reforms as an Undying Shadow.


This ability will also be periodically used after you have defeated him while you face the other bosses.

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Charged Shadows
Spread

Splash damage is cast at a random player. Spread 8 yards apart in Ranged to avoid taking excess damage.

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Shadow Blast
Interrupt

Shadow Bolt is interruptible and should never be allowed to go through. Set up a reliable interrupt rotation to ensure the raid’s safety.

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Charged Shadows
Spread

Splash damage is cast at a random player. Spread 8 yards apart in Ranged to avoid taking excess damage.

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Shadow Blast
Interrupt

Shadow Bolt is interruptible and should never be allowed to go through. Set up a reliable interrupt rotation to ensure the raid’s safety.

Meng the Demented

Once you defeat Meng, he will remain in battle and only use Maddening Shout.

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Maddening Shout
Mind Control

All players lose their sanity and can be hit by other players. Once they have received 60k damage, they will be broken out.


This ability will also be periodically used after you have defeated him while you face the other bosses.

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Cowardice

While Meng has Cowardice, he reflects damage equal to 50% of his current energy. The Cowardice debuff can be dispelled off friendly players.


Once he reaches 100 energy, he will switch to a Crazed personality.

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Crazed

While Meng is Crazed, he increases his damage done to the Tank by 200% of his current insanity.


Once he reaches 100 energy, he will switch to Cowardice personality.

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Crazy Thought
Interrupt

If a cast of Crazy Thought is successful, Meng will gain 10 energy.


It's important to interrupt Crazy Thought while the boss is below 60-70 energy and let the cast through above this threshold.


This ensures you are getting through the scary part of Crazed/Cowardice as quickly as possible.

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Maddening Shout
Mind Control

All players lose their sanity and can be hit by other players. Once they have received 60k damage, they will be broken out.


This ability will also be periodically used after you have defeated him while you face the other bosses.

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Crazed

While Meng is Crazed, he increases his damage done to the Tank by 200% of his current insanity.


Once he reaches 100 energy, he will switch to Cowardice personality.

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Cowardice

While Meng has Cowardice, he reflects damage equal to 50% of his current energy. The Cowardice debuff can be dispelled off friendly players.


Once he reaches 100 energy, he will switch to a Crazed personality.

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Crazy Thought
Interrupt

If a cast of Crazy Thought is successful, Meng will gain 10 energy.


It's important to interrupt Crazy Thought while the boss is below 60-70 energy and let the cast through above this threshold.


This ensures you are getting through the scary part of Crazed/Cowardice as quickly as possible.

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The Spirit Kings
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