The Energy Vortex circle grants players increased damage but also applies a stacking damage taken debuff. Proper positioning is crucial for maximizing the damage boost while minimizing excessive incoming damage.
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The Energy Vortex is present throughout the fight.
RUN IN AND OUT
TO CONTROL STACKS
While inside the Energy Vortex, players gain Touch of the Titans, providing a 50% damage done and healing received buff.
Overcharged stacks are also applied to players, and it's important to periodically run out of the Vortex to prevent excess damage caused by having high stacks.
In Stage One, players must avoid Elegon's frontal attacks while dealing with the Celestial Protectors. This phase ends when the boss reaches 85% and again at 50% health.
TURN BOSS
AWAY FROM RAID
CLEAVE DOWN ADD
THEN MOVE OUT WHEN LOW
Elegon spawns a Protector in defense of the Engine of Nalak'sha. While outside the Energy Vortex and with over 25% health, it takes 90% less damage.
A Tank should aim to keep the Protector under the boss for cleave until just before 25% and then move it outside the Vortex.
When the Protector dies, it casts Total Annihilation, inflicting large amounts of damage to all players outside the Energy Vortex.
Upon reaching 25% health, the Protector begins to pulse Arcane Damage to all players. Make sure all players are cleared of Closed Circuit before this happens.
Random players are targeted with Arcane damage that applies the Closed Circuit debuff.
Healers need to be fast to dispel this, as it reduces healing received by 50%. Mass Dispel is the best way to clear the raid of this as fast as possible.
If a player is hit by Total Annihilation, they cannot be hit by it for a further 2 minutes due to the debuff Destabilized.
When the Protector dies, it casts Total Annihilation, inflicting large amounts of damage to all players outside the Energy Vortex.
Random players are targeted with Arcane damage that applies the Closed Circuit debuff.
Healers need to be fast to dispel this, as it reduces healing received by 50%. Mass Dispel is the best way to clear the raid of this as fast as possible.
Upon reaching 25% health, the Protector begins to pulse Arcane Damage to all players. Make sure all players are cleared of Closed Circuit before this happens.
If a player is hit by Total Annihilation, they cannot be hit by it for a further 2 minutes due to the debuff Destabilized.
Keep a Tank in melee range of the Elegon - or all players will be pulled in and take heavy damage.
In Stage Two, Elegon starts casting Draw Power and spawning Energy Charges which move towards Empyreal Focuses. For every wave of Charges killed, the boss takes 10% damage. This phase ends when a Charge reaches a Focus.
KILL ADDS
AS MANY WAVES AS POSSIBLE
When a Charge dies, they hit everyone in the raid with Arcane damage. Make sure to keep the raid healthy by periodically resetting your Overcharged stacks.
When a Charge dies, they hit everyone in the raid with Arcane damage. Make sure to keep the raid healthy by periodically resetting your Overcharged stacks.
In Stage Three, the floor under Elegon disappears, and opposite pairs of Empyreal Focuses spawn walls between them, causing death. Kill the focuses as soon as possible to get back to Stage One.
After the second Stage Three, Elegon must be killed before Elegon kills the raid.
KILL PILLARS
TO BRING DOWN THE WALLS
Once the first Charge reaches a Focus, the Focuses will begin venting energy into the surrounding platform.
The central platform will despawn, so MOVE OUT OF THE VORTEX.
The raid needs to split up and try and evenly kill all 6 Empyreal Focuses that spawn around the room to prevent excess damage from Overloaded.
Opposite Focuses will be linked by Arcane Energy, forming a wall that instantly kills any player who passes through it without an active damage reduction cooldown.
The wall remains until both linked Focuses are destroyed.
Elegon deals small amounts of Arcane damage to all players, roughly every 4 seconds throughout the Stage.
A ball of Titan plasma is shot at random locations, leaving a small blue swirly that must be avoided as it deals large amounts of Arcane damage.
This swirly also spawns a Cosmic Spark, which is a fairly inconsequential add. Tanks should pick these up and have them slowly cleaved down as you run back towards Elegon.
Elegon deals small amounts of Arcane damage to all players, roughly every 4 seconds throughout the Stage.
As each Focus dies, it will buff Elegon with a stacking 20% damage and casting speed buff.
A ball of Titan plasma is shot at random locations, leaving a small blue swirly that must be avoided as it deals large amounts of Arcane damage.
This swirly also spawns a Cosmic Spark, which is a fairly inconsequential add. Tanks should pick these up and have them slowly cleaved down as you run back towards Elegon.