双阶段战斗,P1会出很多小怪。
当所有龙蛋被摧毁后,P2开始。
P2有软狂暴?
In P2, adds stop spawning. There's only Diurna left and she deals more and more damage. Diurna cannot die until all eggs have been destroyed.
Wildfire now also creates AoEs around each player. Obviously dodge.
The Greatstaff's beam used to destroy the eggs now also leaves an AoE behind that inflicts heavy damage. As far as we know, this ground effect disappears after some time.
Hatched eggs by Rapid Incubation now spawns one add from the regular waves, instead of a baby dragon that does nothing. The color of the egg determines which add it is.
Every 7 seconds spent in Diurna's range, your damage vulnerability increases by 1%.
P2: The boss now applies a bomb on the tank that needs to be soaked when it expires. Most likely by the range and healers.
非常感谢 Pit & Jeri 作为中文文本的编辑所做的出色工作。
通过Boss技能摧毁龙蛋。当所有龙蛋被摧毁或5分钟后,进入P2。
EVERYONE
DON'T STAND IN THE AOE
LEFT BY THE STAFF'S BEAM.
The beam created from the staff to the players using the extra action on Diurna's staff now leaves behind an AoE.
全团
找到并摧毁孵化中的龙蛋
避免小龙出现
全团
使用特殊按钮
引导射线摧毁孵化中的龙蛋
After each Rapid Incubation, Diurna plants her staff into the ground and gains 3 stacks of a 10% damage done buff.
Each stack allows 1 use of an extra action button when next to the staff on the ground. Using the button will cause a beam to follow that player, dealing damage to anyone hit and destroying any eggs in its path. 1 stack is removed per use.
When an egg is destroyed, the boss deals a burst of raid damage and inflicts 275% more damage on the same burst for 10s, forcing you to stagger the destruction of the eggs.
EVERYONE
SPREAD OUT
DODGE THE SWIRLS
WATCH OUT FOR NEW SWIRLS
全团
躲开火线
The raid takes a burst of damages, a 30% snare and a large dispellable heal absorption shield.
As long as the heal absorption is up, players take heavy ticking damage and are snared.
Mythic Changes: The 10% vulnerability is increased by 1% every 7 seconds.
Players within 50yd of the boss take 10% more damage.
Players more than 50yd away from the boss move 15% faster.
Mythic Changes: The 10% vulnerability is increased by 1% every 7 seconds.
Players within 50yd of the boss take 10% more damage.
Players more than 50yd away from the boss move 15% faster.
The raid takes a burst of damages, a 30% snare and a large dispellable heal absorption shield.
As long as the heal absorption is up, players take heavy ticking damage and are snared.
软狂暴。尽快击杀!
EVERYONE
SOAK THE TANK WHEN
THEY EXPLODE TO
SPREAD THE DAMAGE
EVERYONE
KITE THE BEAMS INTO
THE REMAINING EGGS
OR AWAY FROM ALLIES.
EVERYONE
DON'T STAND IN THE AOE
LEFT BEHIND THE STAFF'S BEAM
EVERYONE
DODGE THE SWIRLS.
WATCH OUT FOR 2ND WAVE.
全团
治疗或者驱散吸收盾
在英雄难度下,消灭困住自己的结晶以移动
The raid takes a burst of damages, a root and a large dispellable heal absorption shield.
Healing or dispelling the heal absorption removes the ice. Destroying the ice removes the heal absorption.
As long as the heal absorption is up, players take heavy ticking damage and are rooted.