Single phase encounter with three bosses. They need to die at the same time or they heal themselves.
Each boss has its own abilities and casts an ultimate when its energy reaches 100.
Each ultimate needs to be cancelled with an ability from another boss or the raid dies.
Pip and Aerwynn jump around the room and can't be tanked. Drag Urctos near them to cleave.
Players soaking Urctos' charge become vulnerable to it for 30s. Don't soak two charges in a row.
Urctos' big attack on the tanks is now a frontal cone that must be dodged.
When polymorphed players exit duck form, they turn nearby players into ducks.
Ultimates now overlap. You will always have to deal with two different ultimates at the same time.
There are three different ultimate combos that rotate: First Urctos and Aerwynn, then Aerwynn and Pip, and then Pip and Urctos.
Players poisoned by Aerwynn need to move out to get dispelled. Dispelling it now deals massive damage to nearby players.
Pip launches tornadoes around the room while channeling Emerald Winds. Dodge them.
Drag Urctos near Pip and Aerwynn to maximize DPS. Polymorphed players need to eat the flowers.
Soak Urctos' charge to reduce damage and stop Aerwynn's ultimate.
Stand in flowers to counter Pip's ultimate. Turn Urctos into a duck to stop his ultimate.
EVERYONE
SPLIT YOUR RAID IN 2.
EACH HALF ALTERNATES
SOAKING THE CHARGE.
Regularly, Urctos charges in the direction of the tank, dealing damage to anyone in his path.
Urctos then deals a burst of raid damage that's reduced by the number of players hit by the charge.
Cancels Aerwynn's ultimate.
Players hit by the charge take 500% more damage from it for 30s. Don't soak two charges in a row.
EVERYONE
DON'T STAND IN FLOWERS.
HIDE IN THEM WHEN PIP
CHANNELS HIS ULTIMATE.
Regularly, Aerwynn launches green projectiles in the room that deal damage and spawn permanent flowers.
Each flower deals constant raid damage, and standing in them deals massive Nature damage. Remove them by having polymorphed players eat them.
Counters Pip's ultimate.
DPS & HEALERS
EAT FLOWERS AND EXIT
POLYMORPH AWAY FROM PLAYERS.
INTERRUPT URCTOS' ULTIMATE.
Regularly, Pip turns random players into ducks for 12s. They become immune to Nature damage and can eat up to three flowers to cast Preen and then end the polymorph.
When players exit duck form, they turn nearby players into ducks.
Cancels Urctos' ultimate.
DUCK PLAYER
INTERRUPT THE CHANNEL
WITH THE DUCK PREEN ABILITY.
Urctos' ultimate.
At 100 energy, Urctos starts a 20s channel that deals massive ramping damage to the raid. If he finishes his channel, he enrages and kills you.
Interrupt Urctos' channel by turning him into a duck. Have one player in duck form ready to Preen next to him to stop the channel.
TANKS
MAKE URCTOS CHARGE
INTO AERWYNN AND
SOAK THE CHARGE.
EVERYONE
HIDE IN A FLOWER
TO REMOVE THE SHIELD.
Pip's ultimate.
At 100 energy, Pip applies an absorb shield to the raid and starts a 12s channel. Stand in a flower until the damage removes the shield.
If players still have their shield when the channels finishes, they start dancing and die.
EVERYONE
HEAL THROUGH AND
DODGE THE FLOWERS,
TORNADOES, AND DUCKS.
Pip flaps his wings for 3s, dealing heavy raid-wide damage and pushing players back.
Also summons tornadoes that deal damage and knock players back.
Don't get pushed into flowers or polymorphed players.
EVERYONE
MOVE AWAY TO
GET DISPELLED.
Regularly, Aerwynn launches poisoned spears at players that deal heavy damage and a slow. Dispel the poison.
When players are dispelled, they deal a burst of damage to nearby players.
Move away from others to get dispelled.
EVERYONE
DON'T STAND IN
FRONT OF THE BOSS.
Urctos' big attack on the tank. Deals massive physical damage and increases damage taken from this ability by 500% for 18s.
This is now a frontal cone attack. Urctos will move a lot, don't stand in front of him.
Only Urctos is tanked. The other bosses jump around the room and target random players.
On mythic, two ultimates always overlap. There are three possible combos:
Urctos and Aerwyn: Turn Urctos into a duck then make him charge Aerwynn.
Aerwynn and Pip: Quickly hide in a flower then make Urctos charge Aerwynn.
Pip and Urctos: Turn Urctos into a duck then hide in a flower.
Always keep one flower up. You might need to keep turning players into ducks to ensure one is available for Urctos' ultimate.
On mythic, two ultimates always overlap. There are three possible combos:
Urctos and Aerwyn: Turn Urctos into a duck then make him charge Aerwynn.
Aerwynn and Pip: Quickly hide in a flower then make Urctos charge Aerwynn.
Pip and Urctos: Turn Urctos into a duck then hide in a flower.
Always keep one flower up. You might need to keep turning players into ducks to ensure one is available for Urctos' ultimate.