Single phase encounter with three weapons in the room. At regular intervals, Igira equips one of them and gains its corresponding ability.
You choose which order she gets the weapons by soaking the area around the weapon. If you don't soak any, you die.
Each weapon can only be soaked and equipped once. When she switches weapons, she discards the previous one.
Igira needs to die before she tries to equip a weapon a fourth time (as there won't be any left to soak), otherwise you die.
Throughout the fight, Igira always casts these abilities, regardless of the weapon she's wielding.
EVERYONE
SPREAD AROUND THE BOSS
AND DESTROY THE SPEARS
Regularly, Igira marks a few players and throws spears at them.
When the spears land, they deal damage to nearby players and create fire patches. Targeted players are chained to their spear.
Destroy the spears to free players and remove the fire patches.
EVERYONE
DODGE THE BLADES
EVERYONE
DECIDE WHICH ORDER TO
SOAK THE WEAPONS.
QUICKLY SOAK ONE EACH TIME.
At 100 energy, Igira deals a large burst of raid damage, knocks players back, and starts forging her next weapon.
Three weapons in the room will be marked by a circle. Players need to soak one of the circles every time. During the next part of the fight, she equips the weapon you soaked.
You can only soak each weapon once. Players take some damage while soaking.
You have 20s to soak. If no circle is soaked or none are left, Igira kills the raid.
EVERYONE
DODGE THE PROJECTILES
Igira deals heavy raid damage for 20s while she forges her new weapon.
She also launches fire projectiles toward players that deal heavy damage and knock players back.
You might need to hop in and out of the weapon circle to dodge and finish soaking.
Igira hits both her target and the closest player to her target. If only one player is in melee range, she hits them twice.
Tanks must always be stacked.
Igira's attacks also apply a stacking DoT. Swap when the bleed hits too hard.
Each time Igira reaches 100 energy and forges a new weapon, she gains a stacking 10% damage increase.
Igira hits both her target and the closest player to her target. If only one player is in melee range, she hits them twice.
Tanks must always be stacked.
Igira's attacks also apply a stacking DoT. Swap when the bleed hits too hard.
Each time Igira reaches 100 energy and forges a new weapon, she gains a stacking 10% damage increase.
There are three weapons in the room at the start of the fight: an axe, a sword, and a dagger, always in the same spots.
When she forges and equips one of them, she gains its corresponding ability. She casts each weapon ability twice while equipped.
When she changes weapons, she discards the previous one and loses its ability.
EVERYONE
A FEW PLAYERS SOAK WITH THE TANK.
EVERYONE
MOVE OUT OF
THE MARKED ZONE
HEALERS
LET PLAYERS SPREAD
BEFORE HEALING THEM
Twice while wielding the dagger, Igira applies a 15s healing absorption to a large part of the raid. Affected players must spread.
Players fully healed explode, dealing damage to nearby players.
If absorptions aren't healed in time, they explode and deal massive damage to the raid.