Fight in 3 phases that unfolds as follow: P1 - Intermission - P2 - P3.
In P1, bring Fyrakk to 70% HP before fire fills the room and reaches the roots near the heart of the tree.
At 70%, a short intermission starts. You have 30s to destroy Fyrakk's shield and interrupt him, otherwise it's a wipe.
P2 starts after breaking his shield. The tree slowly loses HP. If it dies, you wipe.
In P2, fully heal ghosts that spawn and protect them from adds so they can reach the heart and heal the tree.
After 3min 30s, P3 starts. At the start of P3, a few seeds spawn and can be carried by players.
You only have a limited number of seeds. Use one or two to survive Fyrakk's roars. If a seed is hit by fire, it's destroyed.
In P1, P2 and P3, random players get marked by lines that explode 4s later. Stop moving when it's about to explode to allow other players to dodge them.
In P2, don't hit the healer ghosts with these lines as it turns them hostile which then reduces the healing done to the tree.
In P3, don't hit seeds with these lines as it will burn them. If you carry a seed and are targeted, drop the seed and pick it back up after your line has exploded.
Fyrakk starts the fight in visage form. At the start of P1, the boss creates a line of fire on the edges of the room.
After each Wildfire cast, the fire moves forward and fills more of the room.
Drop Fyrakk to 70% HP before the fire reaches the roots near the heart.
EVERYONE
DON'T STAND IN THE FIRE.
DROP BOSS TO 70% HP
BEFORE FIRE FILLS THE ROOM.
At the start of P1, Fyrakk creates a line of fire on the edge of the room (opposite the heart of the tree).
After each Wildfire cast, the fire moves toward the heart which also reduces the amount of space in the room.
Drop Fyrakk to 70% HP before the fire reaches the roots near the heart, otherwise you die.
EVERYONE
TARGETED PLAYERS DROP
FIRE NEAR THE EXISTING FIRE.
Fyrakk drops fire meteors on a few players. They take damage and leave a permanent fire pool.
Drop your fire pool on the edges of existing fire to save space.
EVERYONE
IF MARKED WITH LINES,
STOP MOVING BEFORE
THEY EXPLODE. DODGE LINES.
EVERYONE
DON'T GET DRAGGED
INTO THE PORTAL.
Fyrakk creates a massive portal that drags players toward it for 8s.
The portal deals massive damage to the raid, players take less damage if they're farther away.
If you're dragged into the portal, you die.
TANKS
DON'T STAND IN FRONT
OF THE BOSS AND TANK
SWAP WHEN NEEDED
Massive Physical and Magic damage hit on the tank. Also launches a fireball in front of the boss.
The tank hit takes additional massive Magic damage from the boss' auto attacks for 40s.
Fyrakk deals constant raid damage. Random players also receive a DoT that deals ramping damage.
Dispel them quickly.
Fyrakk deals constant raid damage. Random players also receive a DoT that deals ramping damage.
Dispel them quickly.
After dropping to 70% HP, a short intermission starts.
Fyrakk turns into a dragon, shields himself, and channels Corrupt on the heart of the tree.
You have 30s to destroy the shield and interrupt him. Soak the orbs before they reach him.
EVERYONE
FYRAKK TURNS INTO A DRAGON.
DON'T STAND IN FRONT OF HIM.
At the beginning of the intermission, Fyrakk turns into a dragon. He takes off and crashes on the platform, dealing a burst of raid damage and knocking players up.
He then shields himself and starts corrupting the tree.
EVERYONE
QUICKLY DESTROY THE SHIELD.
DON'T STAND IN FYRAKK'S BREATH.
Fyrakk shields himself for 3% of his HP channels on the heart of the tree.
While the shield holds, the raid takes increasing damage. You have 30s to break the shield and interrupt him, otherwise it's a wipe.
Don't stand between the boss and the heart.
EVERYONE
SOAK THE ORBS
BEFORE THEY
REACH THE BOSS.
Fire from P1 turns into orbs and travels toward Fyrakk.
Players must soak them, but they take a small burst of damage.
If an orb reaches Fyrakk, he deals lethal damage to the raid.
After breaking Fyrakk's shield, P2 starts. Fyrakk alternates between his two forms.
The tree slowly loses HP. Heal and protect protect the ghosts until they reach the heart.
Dodge the dragon breaths and quickly kill the adds.
EVERYONE
QUICKLY KILL THE INFERNOS.
Fyrakk drops fire meteors on the tanks. These meteors then spawn two infernos adds.
Tank them and kill them quickly. If they reach 100 energy they explode and kill the raid.
HEALERS
QUICKLY HEAL THE
GHOSTS TO MAX HEALTH
TO MAKE THEM IMMUNE.
Regularly, groups of friendly ghosts spawn on the edges of the room and walk toward the heart.
When they reach it, they heal it for the amount of their remaining health.
Quickly heal them to max health; they will become immune to damage and you won't need to worry about them.
EVERYONE
DODGE THE BREATH
AND KILL THE ADDS.
Fyrakk takes off then crosses the platform while spewing a lethal fire breath. Dodge it or you die.
The breath spawns fiery ghosts that deal increasing ticking damage to the raid and also damage nearby ghosts.
Kill them quickly, especially those in the path of the friendly ghosts.
If you lose too many ghosts, the tree will die and the raid will wipe.
EVERYONE
IF MARKED WITH LINES, STOP MOVING
BEFORE THEY EXPLODE. DON'T HIT
GHOSTS WITH LINES. DODGE LINES.
Similar to P1
A few players are marked with lines in rapid succession. The lines explode after 4s, dealing damage to players in their paths.
If recently spawned ghosts are hit by them, they'll die and turn hostile, reducing healing done to the tree.
If you lose too many ghosts, you will wipe.
EVERYONE
RUN AWAY FROM
THE LANDING POINT.
After his breath, Fyrakk crashes back to the platform, dealing lethal damage to nearby players.
Damage taken is reduced the farther away you are from the landing point. Stay away.
TANKS
DON'T STAND IN FRONT
OF THE BOSS AND TANK
SWAP WHEN NEEDED.
Similar to P1
Massive Physical and Magic damage on the tank. Also launches a fireball in front of the boss.
The tank hit takes additional massive Magic damage from the boss' auto attacks for 40s.
Similar to P1
Fyrakk deals constant raid damage. Random players also get a DoT that deals ramping damage.
Dispel them quickly.
Similar to P1
Fyrakk deals constant raid damage. Random players also get a DoT that deals ramping damage.
Dispel them quickly.
After 3min 30s, P3 starts and Fyrakk goes full dragon.
Seeds spawn at the start of the phase that can be carried by players. Use them to survive Fyrakk's roar.
Dodge the fire and kill Fyrakk before you run out of seeds.
EVERYONE
CARRY THE SEEDS
DON'T LET THEM GET
HIT BY ABILITIES.
At the start of P3, a few seeds spawn in the room and can be carried by players.
If seeds or players carrying seeds are hit by fire, the seed burns and is destroyed. You only get a limited number of seeds!
Seeds are necessary to survive Fyrakk's roar. Use one or two per roar.
EVERYONE
USE 1 OR 2 SEEDS AND
HIDE IN IT TO SURVIVE.
At 100 energy, Fyrakk roars and deals lethal raid-wide damage and applies a powerful 12s DoT to everyone.
To survive, players carrying seeds can use the extra action button to bloom it into a flower of protection. Everyone needs to hide in it.
Use one or two seeds per roar to cover the whole raid.
EVERYONE
IF TARGETED, GO TO
THE EDGES OF THE
ROOM TO DROP TORNADO.
Meteors drop on a few players, dealing damage to them and nearby players.
Each meteor spawns a permanent moving fire tornado. Drop your meteors at the edges of the room.
If you carry a seed and are targeted, drop the seed by using the extra action button so that the seed doesn't get hit.
If meteors or tornadoes hit a seed, the seed burns.
EVERYONE
IF MARKED WITH LINES, STOP MOVING
BEFORE THEY EXPLODE. DODGE LINES,
ESPECIALLY IF CARRYING A SEED.
Similar to P1 and P2
A few players are marked with lines in rapid succession. The lines explode after 4s, dealing damage to players in their paths.
If you carry a seed and are targeted, you need to drop it using the extra action button so that it doesn't get hit.
EVERYONE
DON'T GET HIT
BY THE BREATH.
Fyrakk turns toward a player and channels a lethal breath. Dodge it.
If the breath hits a seed then it burns.