This fight alternates between two phases: a P1 and an intermission.
In P1, adds spawn frequently. Kill them quickly, as they deal increasing damage.
When Gnarlroot gets to 100 energy, an intermission starts. He becomes immune and builds walls of roots.
Touch the roots to burn them. When all roots have been burned, the boss takes 100% more damage for 20s, then P1 starts again.
Adds no longer spawn automatically. Controlled Burn is now used to activate them.
During intermission, players need to soak projectiles on the ground to then be set on fire and burn the roots.
Tank Gnarlroot near the edge of the room so adds spawn in a group.
Dodge the cone and explosions. Spread to drop your fire patch. Kill the adds as they spawn.
EVERYONE
DODGE
Regularly, Gnarlroot creates lines of explosions. They deal damage to players and spawn inactive Tainted Lashers.
They become active and attackable when players drop their Controlled Burn on them, or when they spawn in the burn patches.
EVERYONE
DROP YOUR CIRCLE ON
TOP OF SLEEPING ADDS
Regularly, Gnarlroot marks a few players with a circle. This deals damage to players inside, and after 6s, players drop a fire pool.
Drop pools on top of the sleeping lashers to activate them and make them killable. Pools remain until intermission.
Lashers deal raid-wide damage when activated. If you don't activate them in P1, they all spawn at the start of intermission and will kill you.
HEALERS
HEAL THROUGH
THE RAID DAMAGE
EVERYONE
DODGE THE CONE
TANKS
SWAP AT
X STACKS
Lashers sometimes deal damage and debuff their target, giving them a 10% vulnerability and a 15s stackable bleed.
Each active lasher increases the damage of nearby lashers by 10%. At 15 stacks, lashers become immune to CCs.
Lashers sometimes deal damage and debuff their target, giving them a 10% vulnerability and a 15s stackable bleed.
Each active lasher increases the damage of nearby lashers by 10%. At 15 stacks, lashers become immune to CCs.
Gnarlroot moves to the middle of the room, becomes immune, and builds walls of roots.
Spread out and touch the roots to burn them. Don't go through the boss.
When all roots have been burned, Gnarlroot takes 100% more damage for 20s. Nuke him down.
EVERYONE
SPREAD AROUND THE ROOM
EVERYONE
SOAK THE PROJECTILES
AND DESTROY THE ROOTS
BY TOUCHING THEM.
Gnarlroot now launches fire projectiles around the room that must be soaked.
Spread around the room to catch them. Soaking them allows players to destroy the roots they touch.
Projectiles that aren't soaked deal raid damage.
At the start of the intermission, Gnarlroot moves to the center of the room, becomes immune, and builds walls of roots.
He also activates any remaining sleeping lashers. If you haven't activated enough of them in P1, they could kill you.
Gnarlroot deals increasing raid damage until all roots are burned.
Once all roots are destroyed, Gnarlroot takes 100% increased damage and deals massive raid-wide damage for 20s.
After each intermission, Gnarlroot gains a 10% damage increase buff that stacks.
At the start of the intermission, Gnarlroot moves to the center of the room, becomes immune, and builds walls of roots.
He also activates any remaining sleeping lashers. If you haven't activated enough of them in P1, they could kill you.
Gnarlroot deals increasing raid damage until all roots are burned.
Once all roots are destroyed, Gnarlroot takes 100% increased damage and deals massive raid-wide damage for 20s.
After each intermission, Gnarlroot gains a 10% damage increase buff that stacks.