Fight that alternates between two phases. In P1, you fight the boss alone. In P2, Nymue is immune and you fight two adds.
In P1, Nymue draws a pattern of lines in the room that apply a short stackable DoT to those who cross them.
When Nymue reaches 100 energy, P2 starts. Nymue becomes immune and spawns two adds on opposite sides of the room.
Split your raid in two: one half for each add. Each add has its own abilities. Once they are dead, P1 starts again.
The bomb applied to the tank is now also applied to a few additional players.
When they explode, players leave an impassable circle that lasts until the next P1.
The P2 adds now spawn the same flowers that appeared in P1. Soak circles to make them disappear quickly.
In P1, a new type of flower spawns that also needs to be soaked quickly or it kills the raid.
In P1 and P2, all flowers explode when they expire or are fully soaked, so get away. Inflorescence now lasts 2s.
In P2, a new third add spawns opposite of Nymue. Players can only attack it while inside its barrier. It doesn't need to be tanked.
In P2, you'll need to set up multiple balanced groups for each add. Each player can only kill the mythic add once.
In P2, you must kill the two tree adds roughly at the same time or you die. The mythic add needs to die within 30s.
Nymue is immobile in this phase. At the beginning of each P1, Nymue draws a new pattern of lines in the room. Cross them only when necessary.
Casters spread around the room. Soak the flowers and dodge the lines launched from the boss.
EVERYONE
CROSS THE LINES
ONLY WHEN NECESSARY.
Glowing lines divide up the floor. Players who cross them get a stackable 3s DoT.
Cross only when necessary: to soak a flower or to dodge lines.
Nymue redraws a new pattern at the beginning of each P1.
EVERYONE
DODGE THE THREADS
EVERYONE
SOAK THE FLOWERS
TO REDUCE DAMAGE
Flowers frequently spawn around the room and deal passive raid damage.
They each last one minute, but players can soak them to make them despawn faster. The more player, the quicker it disappears.
There are more and more flowers as the fight goes on. Soak them as they spawn or you will get overwhelmed.
When the flower disappears, it explodes a few seconds later, dealing massive damage to nearby players.
EVERYONE
GROUPS OF PLAYERS
NEED TO SOAK
FLOWERS QUICKLY.
A new type of flower regularly spawns. They are marked by an orange circle. They explode after 10s and kill the raid.
They need to be soaked quickly to be removed. The more players soak them, the quicker they disappear.
When the flower disappears, it explodes a few seconds later, dealing massive damage to nearby players.
DEBUFFED PLAYERS
MOVE TO THE EDGE OF THE ROOM
TO DROP YOUR CIRCLE. YOU CAN
CROSS LINES TO COME BACK.
Nymue plants a bomb on the tank and a few other players. Bombs explode six seconds later, applying a powerful 12s DoT to the players and anyone nearby.
Players also drop a large, impassable circle. The targeted tank also takes 100% more damage for 20s.
Drop the circles on the edges of the room. Circles disappear after each P2.
After exploding, these players get inflorescence, a short buff that allows them to cross the lines without taking damage.
EVERYONE
USE GRASS TO CROSS
LINES SAFELY AND
COME BACK.
When players with bombs explode, they get a 2s buff that makes them drop grass in their paths.
The grass allows them and other players to cross the lines without taking damage. Grass disappears quickly.
Use this to come back safely to the boss.
Nymue doesn't have auto-attacks, but casts bolts of Physical and Nature damage on the tank.
Swap when the tank moves away to explode with their bomb as they will take 100% more Nature damage for 30s.
Regularly, Nymue channels rain in the room for 6s, dealing heavy raid-wide damage.
Nymue doesn't have auto-attacks, but casts bolts of Physical and Nature damage on the tank.
Swap when the tank moves away to explode with their bomb as they will take 100% more Nature damage for 30s.
At 100 energy, Nymue becomes immune and summons two tree adds on opposite sides of the room.
Nymue causes an explosion around itself when summoning adds. Tanks need to get hit by it to gain inflorescence and allow the raid to cross the lines.
Split your raid in half. Each group goes to one side to kill their add. When both are dead, P1 starts again.
EVERYONE
TANKS AND THIRD PLAYER GET
HIT BY BOSS' EXPLOSION. DIVIDE
RAID INTO 3. ONE GROUP PER ADD.
ROTATE MYTHIC ADD GROUP.
At the start of the intermission, Nymue casts a lethal explosion around itself that summons two tree adds and a mythic ghost add. Nymue becomes invulnerable.
Both tanks and a third player need to get hit by that explosion, as it grants inflorescence and allows players to safely travel to the adds.
Divide your raid into three groups. Each group follows the player with inflorescence. Players can only kill the mythic add once.
Both tree adds now need to die less than 15s apart or the raid dies.
EVERYONE
SET UP GROUPS. QUICKLY KILL
GHOST ADD IN THE BARRIER WHEN
IT'S YOUR TURN. DODGE THE CONES.
The mythic add is hidden inside a barrier and doesn't need a tank. Only players within the barrier can attack the add. You have 30s to kill it or it explodes and wipes the raid.
It just casts cones that deal heavy damage. Dodge them.
Each player can only go kill the mythic add once. You'll need to set up different groups for the three P2.
One player per group needs to get hit by Full Bloom to create a passage for their group to the mythic add.
EVERYONE
DODGE THE CONE,
SOAK THE FLOWERS, AND
DODGE THE EXPLOSIONS.
Regularly, the tree adds turn towards someone and deal heavy damage in a cone. Dodge it.
The cones then spawn the same green flowers that appeared in P1. Quickly soak them.
When the flower disappears, it explodes a few seconds later, dealing massive damage to nearby players.
EVERYONE
DODGE THE LINES
OF SMALL EXPLOSIONS.
If a tree add crosses a line, the raid dies.
If both tree adds don't die less than 15s apart, the raid dies.
While the tree adds live, Nymue deals ramping raid-wide damage every 3s.
Kill the adds before the damage kills you.
If a tree add crosses a line, the raid dies.
If both tree adds don't die less than 15s apart, the raid dies.