Fight that alternates between two phases. In P1, you fight the boss alone. In P2, Nymue is immune and you fight two adds.
In P1, Nymue draws a pattern of lines in the room that apply a short stackable DoT to those who cross them.
When Nymue reaches 100 energy, P2 starts. Nymue becomes immune and spawns two adds on opposite sides of the room.
Split your raid in two: one half for each add. Each add has its own abilities. Once they are dead, P1 starts again.
Nymue is immobile in this phase. At the beginning of each P1, Nymue draws a new pattern of lines in the room. Cross them only when necessary.
Casters spread around the room. Soak the flowers and dodge the lines launched from the boss.
EVERYONE
CROSS THE LINES
ONLY WHEN NECESSARY.
Glowing lines divide up the floor. Players who cross them get a stackable 2s DoT.
Cross only when necessary: to soak a flower or to dodge lines.
Nymue redraws a new pattern at the beginning of each P1.
EVERYONE
DODGE THE THREADS
EVERYONE
SOAK THE FLOWERS
TO REDUCE DAMAGE
Flowers frequently spawn around the room and deal passive raid damage.
They each last one minute, but players can soak them to make them despawn faster. The more player, the quicker it disappears.
There are more and more flowers as the fight goes on. Soak them as they spawn or you will get overwhelmed.
TANKS
MOVE OUT BEFORE THE BOMB
EXPLODES. YOU CAN CROSS
LINES TO COME BACK.
Regularly, Nymue plants a bomb on the tank that explodes six seconds later, applying a 12s DoT to the tank and nearby players.
After exploding, the tank gets inflorescence, a short buff that allows them to cross the lines without taking damage.
EVERYONE
USE GRASS TO CROSS
LINES SAFELY AND
COME BACK.
When the tank with the bomb explodes, they get a 4s buff that leaves grass in their path.
The grass allows them and other players to cross the lines without taking damage. Grass disappears quickly.
Nymue doesn't have auto-attacks, but casts bolts of Physical and Nature damage on the tank.
Swap when the tank moves away to explode with their bomb.
Nymue doesn't have auto-attacks, but casts bolts of Physical and Nature damage on the tank.
Swap when the tank moves away to explode with their bomb.
At 100 energy, Nymue becomes immune and summons two tree adds on opposite sides of the room.
Nymue causes an explosion around itself when summoning adds. Tanks need to get hit by it to gain inflorescence and allow the raid to cross the lines.
Split your raid in half. Each group goes to one side to kill their add. When both are dead, P1 starts again.
EVERYONE
TANKS GET HIT BY THE BOSS'
EXPLOSION. DIVIDE RAID INTO 2.
EACH HALF FOLLOWS THEIR
TANK AND KILLS THEIR ADD.
At the start of the intermission, Nymue casts a lethal explosion around them that summons two tree adds. Nymue becomes invulnerable.
Both tanks need to get hit by that explosion, as it grants them inflorescence, allowing the raid to safely travel to their adds.
Split your raid in half. Each group follows their tank across the the lines to get to their adds. When both adds are dead, P1 starts again.
EVERYONE
DODGE THE CONES
EVERYONE
DODGE THE LINES
OF SMALL EXPLOSIONS.
If a tree add crosses a line, the raid takes massive damage and damage taken doubles every time.
While the tree adds live, Nymue deals ramping raid-wide damage every 3s.
Kill the adds before the damage kills you.
If a tree add crosses a line, the raid takes massive damage and damage taken doubles every time.