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Amirdrassil

Tindral Sageswift

Boss #8
RAID DIFFICULTY
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Strategy Guide

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FIGHT OVERVIEW
  • At last, the dragonriding fight!

  • Three phase encounter with a flying intermission between each phase. Both intermissions are the same.

  • In P1, P2 and P3, Tindral uses the same abilities. All three phases are very similar.

  • In P1, Tindral also gains moonkin abilities. In P2, he gains treant abilities instead. In P3, he uses all of them.

Heroic Changes
  • In P1 and P3, the massive fire columns shoot out multiple waves of beams.

  • In P2 and P3, stomping on seeds deals increasing damage.

  • In P2 and P3, any leftover seeds turn into trees that last forever and will kill your raid.

  • During intermissions, Tindral's supernova shield is now worth 10% of his HP. Make sure to collect all the orbs on the way.

Mythic Changes
Phase 1

Tindral has a few core abilities that he uses in every phase. In P1, he shifts into a moonkin and gains two additional abilities.


Spread tightly around the boss when he roots the raid. Dodge various AoE and drop your fire patch away from the raid. P1 lasts 90s.

EVERYONE

WHEN ASSIGNED, GRAB A FEATHER,

MOUNT UP, SOAK ONE BOMB, AND

LAND ON TOP OF BOSS AND VINES.

Play Button
MYTHIC ONLY
SHARE LINK
Flare Bomb
Dragonriding

Twice in P1, Tindral briefly shifts into an owl. He drops six feathers on the ground and conjures three bombs in the air. If a bomb falls on the platform, it kills the raid.


The feathers are the same from intermissions. Players can grab one, mount up, and soak a bomb before landing back on the ground. Soaking more than one bomb kills you.


After soaking a bomb, players can land on top of Tindral and deal heavy damage to him and the vines.

EVERYONE

TIGHTLY SPREAD AROUND BOSS

FOR THE ROOTS AND KILL THEM.

MOUNTED PLAYERS LAND ON ROOTS.

MYTHIC CHANGES
SHARE LINK
Mass Entanglement
Raid-wide root

Regularly, Tindral marks all players with a circle. After 4s, everyone explodes and gets rooted by vines.


While rooted, players take heavy damage. On mythic, you must destroy most of the vines.


If players remove their vines without destroying them, they spawn a treant that deals raid-wide damage with as much HP as the vine that was removed.


Players who soaked a bomb on their mount are vital to destroying the vines and the treants.

EVERYONE

DODGE THE SWIRLIES.

SHARE LINK
Falling Star
AoE Swirlies

A lot of small blue projectiles fall on the platform. Dodge them.

EVERYONE

MOVE OUT AND STAGGER

THE DISPELS BECAUSE OF

THE MYTHIC VULNERABILITY.

MYTHIC CHANGES
SHARE LINK
Fiery Growth
Dispel Mechanic

Regularly, Tindral debuffs a few players who take heavy damage for 20s. This is dispellable.


When a player is dispelled, they drop a fire patch on the ground that applies a 2s DoT to the raid. If another player is dispelled while the DoT is active, the raid dies.


Let debuffed players spread and stagger dispelling them.

EVERYONE

DODGE THE BEAMS AND

DON'T STAND IN THE FIRE

SHARE LINK
Fire Beam
Fire AoEs

Twice in P1, Tindral shifts into a moonkin and conjures massive columns of fire that deal heavy damage to players.


Columns also shoot out multiple waves of fire beams. Dodge them.

EVERYONE

MOVE OUT OF THE MUSHROOMS.

EACH TANK SOAKS 4 MUSHROOMS,

ALWAYS ONE COLOR THEN THE OTHER.

MYTHIC ONLY
SHARE LINK
Wild Mushrooms
Tank Mechanic

Regularly, Tindral summons four red mushrooms and four green mushrooms around him over 9s. Tanks need to soak them before they explode and kill the raid.


Soaking a red mushroom deals massive Physical and Magic damage and makes you vulnerable to them for 3s. Soaking green mushrooms also makes you vulnerable to them for 3s.


Each tank soaks four mushrooms and alternates between soaking a red and green one to let the vulnerability fade.


If you're not a tank, don't stand where they spawn!

SHARE LINK
Flame Surge
Anti-kite Mechanic

Players on the edges of the platform suffer lethal damage. Stay inside.

SHARE LINK
Flame Surge
Anti-kite Mechanic

Players on the edges of the platform suffer lethal damage. Stay inside.

Intermission

After 90s in P1, Tindral shifts into an owl and flies to the next platform.


Grab a feather on the ground to mount up and follow him. Collect green orbs along the way.


Destroy Tindral's shield when you arrive.

EVERYONE

WALK ON A FEATHER AND

USE THE EXTRA ACTION

BUTTON TO START FLYING.

Play Button
SHARE LINK
Empowered Feather
Flying Mechanic

When Tindral takes off, he drops feathers on the ground. Walking over one grants you an extra action button that summons your flying mount.


Use your flying mount to quickly reach the next platform where P2 takes place. Collect green orbs and dodge the fire orbs.

EVERYONE

FLY THROUGH THE GREEN

ORBS TO INCREASE

THE RAID'S THROUGHPUT

Play Button
SHARE LINK
Dream Essence
Pilote Check

While flying, players can fly through green orbs that grant a stackable 5% damage and healing increase to the raid.


Grab as many as you can to break Tindral's shield after you arrive.


It also grants everyone three vigor, allowing you to use speed boost abilities.

EVERYONE

DODGE THE FIRE ORBS

WHILE FLYING; THEY

DAMAGE AND SLOW YOU.

Play Button
SHARE LINK
Scorching Plume
Pilote Check

Steer clear of the flaming orbs while flying. They deal damage and reduce your mount vigor by three.

EVERYONE

DESTROY THE ABSORB

SHIELD BEFORE THE END

OF THE CAST OR WIPE.

Play Button
MYTHIC CHANGES
SHARE LINK
Supernova
Phase Time Limit

When he arrives at the next platform, Tindral shields himself for 7% of his HP and starts a 20s channel. If he completes it, the raid dies.


While the shield holds, the raid takes massive increasing damage.

Phase 2

After breaking Tindral's shield, P2 starts. It's the same as P1, but Tindral now shifts into a treant instead of a moonkin.


When Tindral shifts into a treant, stomp on the seeds that spawn.

EVERYONE

WHEN SEEDS SPAWN,

STOMP ON THEM BEFORE

THEY SPROUT INTO A TREE

Play Button
MYTHIC CHANGES
SHARE LINK
Seed of Flame
Soak Mechanic

New P2 ability


Twice in P2, Tindral shifts into a treant and starts a 15s channel that deals heavy raid damage. He also drops 12 seeds on the ground.


Players need to stomp on the seeds to destroy them. On mythic, each player can only stomp one seed.


You only have 5s to stomp all seeds or you wipe.

EVERYONE

WHEN ASSIGNED, GRAB A FEATHER,

MOUNT UP, SOAK ONE BOMB, AND

LAND ON TOP OF BOSS AND VINES.

Play Button
MYTHIC ONLY
SHARE LINK
Flare Bomb
Dragonriding

Similar to P1


Twice in P2, Tindral briefly shifts into an owl. He drops six feathers on the ground and conjures three bombs in the air. If a bomb falls on the platform, it kills the raid.


The feathers are the same from intermissions. Players can grab one, mount up, and soak a bomb before landing back on the ground. Soaking more than one bomb kills you.


After soaking a bomb, players can land on top of Tindral and deal heavy damage to him and the vines.

EVERYONE

TIGHTLY SPREAD AROUND BOSS

FOR THE ROOTS AND KILL THEM.

MOUNTED PLAYERS LAND ON ROOTS

MYTHIC CHANGES
SHARE LINK
Mass Entanglement
Raid-wide root

Similar to P1


Regularly, Tindral marks all players with a circle. After 4s, everyone explodes and gets rooted by vines.


While rooted, players take heavy damage. On mythic, you must destroy most of the vines.


If players remove their vines without destroying them, they spawn a treant that deals raid-wide damage with as much HP as the vine that was removed.


Players who soaked a bomb on their mount are vital to destroying the vines and the treants.

EVERYONE

DODGE THE SWIRLIES.

SHARE LINK
Falling Star
AoE Swirlies

Similar to P1


A lot of small blue projectiles fall on the platform. Dodge them.

EVERYONE

MOVE OUT AND STAGGER

THE DISPELS BECAUSE OF

THE MYTHIC VULNERABILITY.

MYTHIC CHANGES
SHARE LINK
Fiery Growth
Dispel Mechanic

Similar to P1


Regularly, Tindral debuffs a few players who then take heavy damage for 20s. This is dispellable.


When a player is dispelled, they drop a fire patch on the ground and applies a 2s DoT to the raid. If another player is dispelled while the DoT is active, the raid dies.


Let debuffed players spread and stagger dispelling them.

EVERYONE

MOVE OUT OF THE MUSHROOMS.

EACH TANK SOAKS 4 MUSHROOMS,

ALWAYS ONE COLOR THEN THE OTHER.

SHARE LINK
Wild Mushrooms
Tank Mechanic

Similar to P1


Regularly, Tindral summons four red mushrooms and four new green mushrooms around him over 9s. Tanks need to soak them before they explode and kill the raid.


Soaking a red mushroom deals massive Physical and Magic damage and makes you vulnerable to them for 3s. Soaking green mushrooms also makes you vulnerable to them for 3s.


Each tank soaks four mushrooms and alternates between soaking a red and green one to let the vulnerability fade.


If you're not a tank, don't stand where they spawn!

SHARE LINK
Flame Surge
Anti-kite Mechanic

Similar to P1


Players on the edges of the platform suffer lethal damage. Stay inside.

SHARE LINK
Flame Surge
Anti-kite Mechanic

Similar to P1


Players on the edges of the platform suffer lethal damage. Stay inside.

Intermission

After 90s in P2, Tindral shifts into an owl and flies toward the final platform.


This intermission is the same as the first one. There are more orbs to grab along the way.

EVERYONE

WALK ON A FEATHER AND

USE THE EXTRA ACTION

BUTTON TO START FLYING.

Play Button
SHARE LINK
Empowered Feather
Flying Mechanic

Similar to intermission 1


When Tindral takes off, he drops feathers on the ground. Walking over them grants you an extra action button that summons your flying mount.


Use your flying mount to quickly reach the next platform where P2 takes place. Along the way, dodge the fire orbs and collect the green orbs.

EVERYONE

FLY THROUGH THE GREEN

ORBS TO INCREASE

THE RAID'S THROUGHPUT

Play Button
SHARE LINK
Dream Essence
Pilote Check

Similar to intermission 1


While flying, players can consume green orbs to gain a stackable 5% damage and healing increase to the raid.


Grab as many as you can to break Tindral's shield after you arrive.


Orbs also grant everyone three vigor, allowing you to use speed boost abilities.

EVERYONE

DODGE THE FIRE ORBS

WHILE FLYING, THEY WILL

DAMAGE AND SLOW YOU.

Play Button
SHARE LINK
Scorching Plume
Pilote Check

Similar to intermission 1


Steer clear of the flaming orbs while flying. They deal damage and reduce your mount vigor by three.

EVERYONE

DESTROY THE ABSORB

SHIELD BEFORE THE END

OF THE CAST OR WIPE.

Play Button
MYTHIC CHANGES
SHARE LINK
Supernova
Phase Time Limit

Similar to intermission 1


When he arrives at the next platform, Tindral shields himself for 7% of his HP and starts a 20s channel. If he completes it, the raid dies.


While the shield holds, the raid takes massive increasing damage.

Phase 3

After breaking Tindral's shield, P3 starts. It's the same as P1 and P2, but Tindral now uses both his moonkin and treant abilities.


Kill him before he kills you.

EVERYONE

WHEN ASSIGNED, GRAB A FEATHER,

MOUNT UP, SOAK ONE BOMB, AND

LAND ON TOP OF BOSS AND VINES.

Play Button
MYTHIC ONLY
SHARE LINK
Flare Bomb
Dragonriding

Similar to P1 and P2


Regularly, Tindral shifts into an owl. He drops six feathers on the ground and conjures three bombs in the air. If a bomb falls on the platform, it kills the raid.


The feathers are the same from intermissions. Players can grab one, mount up, and soak a bomb before landing back on the ground. Soaking more than one bomb kills you.


After soaking a bomb, players can land on top of Tindral and deal heavy damage to him and the vines.

EVERYONE

TIGHTLY SPREAD AROUND BOSS

FOR THE ROOTS AND KILL THEM.

MOUNTED PLAYERS LAND ON ROOTS.

MYTHIC CHANGES
SHARE LINK
Mass Entanglement
Raid-wide root

Similar to P1 and P2


Regularly, Tindral marks all players with a circle. After 4s, everyone explodes and gets rooted by vines.


While rooted, players take heavy damage. On mythic, you must destroy most of the vines.


If players remove their vines without destroying them, they spawn a treant that deals raid-wide damage with as much HP as the vine removed.


Players who soaked a bomb on their mount are vital to destroying the vines and the teants.

EVERYONE

WHEN SEEDS SPAWN,

STOMP THEM BEFORE

THEY SPROUT INTO A TREE

Play Button
MYTHIC CHANGES
SHARE LINK
Seed of Flame
Soak Mechanic

Similar to P2


Regularly, Tindral shifts into a treant and starts a 15s channel that deals heavy raid damage. He also drops 12 seeds on the ground.


Players need to stomp on seeds to destroy them. On mythic, each player can only stomp on one seed.


You have 5s to stomp all the seeds or you wipe.

EVERYONE

DODGE THE SWIRLIES.

SHARE LINK
Falling Star
AoE Swirlies

Similar to P1 and P2


A lot of small blue projectiles fall on the platform. Dodge them.

EVERYONE

MOVE OUT AND STAGGER

THE DISPELS BECAUSE OF

THE MYTHIC VULNERABILITY.

MYTHIC CHANGES
SHARE LINK
Fiery Growth
Dispel Mechanic

Similar to P1 and P2


Regularly, Tindral debuffs a few players who take heavy damage for 20s. This is dispellable.


When a player is dispelled, they drop a fire patch on the ground that applies a 2s DoT on the raid. If another player is dispelled while the DoT is active, the raid dies.


Let debuffed players spread and stagger dispelling them.

EVERYONE

DON'T STAND IN THE FIRE

AND DODGE THE BEAMS

SHARE LINK
Fire Beam
Fire AoEs

Similar to P1


Regularly, Tindral shifts into a moonkin and conjures massive columns of fire that deal heavy damage to players.


Those columns now shoot out multiple waves of fire beams. Dodge them.

EVERYONE

MOVE OUT OF THE MUSHROOMS.

EACH TANK SOAKS 4 MUSHROOMS:

ALWAYS ONE COLOR THEN THE OTHER

MYTHIC ONLY
SHARE LINK
Wild Mushrooms
Tank Mechanic

Similar to P1 and P2


Regularly, Tindral summons four red mushrooms and four new green mushrooms around him over 9s. Tanks need to soak them before they explode and kill the raid.


Soaking a red mushroom deals massive Physical and Magic damage and makes you vulnerable to them for 3s. The same applies with the green mushrooms.


Each tank soaks four mushrooms and alternates between soaking a red and green one to let the vulnerability fade.


If you're not a tank, don't stand where they spawn!

SHARE LINK
Flame Surge
Anti-kite Mechanic

Similar to P1 and P2


Players on the edges of the platform suffer lethal damage. Stay inside.

SHARE LINK
Flame Surge
Anti-kite Mechanic

Similar to P1 and P2


Players on the edges of the platform suffer lethal damage. Stay inside.

0
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Tindral Sageswift
AVAILABLE ANALYSIS
- Beam damage taken
- Roots clear speed
- Failed dispells
- Hit by AoEs
- Much more
CREDITS

Credits to our fantastic partner Echo for the gameplay footage and boss strategies.


Thanks to Katskratches our copywriter and Layria, our amazing English copy editor. Be sure to check out Layria's Twitch channel for M+ healing and raiding!


Credits to Akmi for the video editing. If you're looking for a video editor, feel free to DM him on our Discord!