This fight has 3 phases with an intermission between phase 2 & 3.
Most of Gallywix's abilities are present in all 3 phases. They often have a slight twist in the next phase.
One of his main abilities present in P1, P2, and P3 is when he drops bombs in the room. Getting hit by a bomb applies stacking DoT.
In P2 and P3, the main mechanic of the fight is to destroy the Coils that are activated by the boss. They will quickly kill you if they remain active.
In P2 and P3, Technician adds drop Giga Bombs when dying which you need to sabotage and destroy the Coils in time.
Throw extra Giga Bombs in the hole in the middle of the arena with Fling, the extra action button, to get rid of them.
Each Coil can be sabotaged twice, which destroys them. This condemns a quarter of the room with lightning. Kill the boss before you run out of space.
Gallywix stands in the middle of the arena and doesn't move.
Make 2 small groups to soak the cone on each tank.
The boss drops large piles of bombs that explode shortly after.
The explosions scatter many other bombs which then create different mechanics.
You don't want too many players with the healing absorb debuff.
EVERYONE
MAKE GROUPS AND ALTERNATE
SOAKING THE CONE.
QUICKLY HEAL THE ABSORPTIONS.
Gallywix deals heavy Physical damage to the tank in a cone attack. To split the damage, the cone must be soaked by at least 3 players.
Players hit by the cone also get a healing absorption debuff. If less than 3 players get hit, the whole raid gets debuffed.
The debuffs explode after 30s, dealing damage to the debuffed players based on their remaining shield.
Players hit by the cone become vulnerable to it for 30s. Rotate 2 small groups of players to soak it.
EVERYONE
DODGE THE AOE AND
PREPARE FOR MECHANICS.
The boss drops massive piles of bombs in the room that explode shortly after impact, dealing heavy damage to anyone hit.
The explosions scatter many smaller bombs in the room that have various mechanics.
Being hit by any bomb explosion also applies a stack of Blast Burns, a long stacking DoT.
EVERYONE
DODGE THE BOMBS
EVERYONE
SPREAD OUT BEFORE
THE DETONATION
Some bombs are attached to a few players who explode after 7s.
Players hit by these explosions take damage and get a stack of Blast Burns.
EVERYONE
DODGE THE SWIRLIES
The boss deals heavy damage to the raid for 4s. The duration is extended by 1s every cast.
The boss deals heavy damage to the raid for 4s. The duration is extended by 1s every cast.
Gallywix inflicts high damage to his target, increasing by up to 200% as the distance increases.
Gallywix stands still in the middle of the arena in P1.
When Gallywix reaches 100 energy, P2 starts and activates one of the 4 Coils in the room.
Gallywix carries over most of his ability from P1 and summons different adds.
In P2, Gallywix still accumulates Energy. At 100 he activates another of the 4 Giga Coils around the room.
The main mechanic of the fight is to destroy these coils using the Giga Bombs dropped by adds. If a Coil is activated for too long, the raid will die.
You have more Giga Bombs than Coils to sabotage. Throw the extra ones in the hole in the middle of the arena using the extra action button.
EVERYONE
QUICKLY KILL TECHNICIANS
AND BE AWARE OF BOMBS.
THROW EXTRA BOMBS IN HOLE.
At the start of P2, Gallywix summons 8 Darkfuse Technicians. These adds are very important.
Dodge their spawning animation and kill them quickly.
When they die, they drop a Giga Bomb that can be picked up by a player. You can drop them using the extra action button.
Giga Bombs explode after 55s, or when hit by the massive beam of Gallywix, dealing heavy raid-wide damage.
These Giga Bombs are essential for the main ability of the fight.
You will have a lot more Giga Gombs than Coils to break. You can throw them in the hole in the middle of the arena using the extra action button.
EVERYONE
QUICKLY BRING BOMBS TO ACTIVATED
COIL TO PREVENT OR STOP DAMAGE.
THROW EXTRA BOMBS IN THE MIDDLE OF ARENA.
At the start of P2, Gallywix is at 100 Energy and activates a Coil. A barrier protecting his control panel opens.
An activated Coil deals increasing raid-wide damage every second, quickly becoming lethal.
Bring one of the Giga Bombs to the Coil to sabotage and stop it for 1 min. If the Coil is activated, it shuts it. If Gallywix tries to activate it while sabotaged, the mechanic is cancelled.
Once the first control panel has been destroyed by a Giga Bomb, the panels of the other Coils open.
When a Coil has been sabotaged twice, it breaks and condemns its quarter of the room with lightning for the rest of the fight.
EVERYONE
DODGE BEAM, DONT LET IT HIT
GIGA BOMBS. QUICKLY DESTROY THE COILS.
Shortly after successfully activating a Coil, Gallywix casts a massive beam toward the raid that deals heavy damage to anyone hit.
He continues shooting beams until the Coil is sabotaged. Each successful cast increases the damage of the Coils by 40%, quickly making the damage lethal.
If a beam hits a Giga Bomb, it destroys it.
EVERYONE
DODGE THE AOES AND
PREPARE FOR MECHANICS
Similar to P1
The boss drops massive piles of bombs in the room that explode shortly after impact, dealing heavy damage to anyone hit and scattering different bombs in the room.
Small bombs to dodge. Bombs stuck on players that need to spread.
EVERYONE
SOAK IN GROUPS OF 2.
The boss attaches bombs to several players. After 6s, they explode, dealing damage within 8yds and applying a healing absorb debuff.
At least 2 players need to soak each bomb or the whole raid is debuffed.
It's the same healing absorb debuff as P1. It detonates after 30s, dealing damage based on the remaining absorb.
EVERYONE
DODGE THE SWIRLIES
Similar to P1.
Gallywix inflicts high damage to his target, increasing by up to 200% as the distance increases.
Gallywix doesn't move in P2, so the tank must stay in melee range.
The Darkfuse Technicians crash around Gallywix in the center of the arena.
Their crash deals heavy damage in the impact location.
The boss deals heavy damage to the raid for 4s. The duration is extended by 1s every cast.
The boss gains a stack of Trick Shots every 4s. When he reaches 10 stacks, or when he changes targets, he releases the stacks and inflicts damage based on the number of stacks.
Taunt the boss before he gets to 10 stacks.
The boss deals heavy damage to the raid for 4s. The duration is extended by 1s every cast.
Similar to P1.
Gallywix inflicts high damage to his target, increasing by up to 200% as the distance increases.
Gallywix doesn't move in P2, so the tank must stay in melee range.
The boss gains a stack of Trick Shots every 4s. When he reaches 10 stacks, or when he changes targets, he releases the stacks and inflicts damage based on the number of stacks.
Taunt the boss before he gets to 10 stacks.
The Darkfuse Technicians crash around Gallywix in the center of the arena.
Their crash deals heavy damage in the impact location.
When Gallywix drops to 50% HP, a short intermissions starts.
He crashes down to the arena, killing anyone nearby, and shields himself.
Break his shield and interrupt him before he kills you.
EVERYONE
DODGE THE
MASSIVE AOE.
EVERYONE
BURST DOWN THE
SHIELD AND INTERRUPT.
The boss shields himself for a large amount, preventing him from being interrupted.
He then starts to deal increasing massive raid-wide damage until he is interrupted.
Break the shield before he kills you.
Once Gallywix has been interrupted, P3 starts. He leaves the robot and can now move around.
P3 is very similar to P2. Gallywix uses the same abilities from P2 but with a slight twist.
He only summons Technician adds, and you have to play the Coils mechanic the exact same way.
Kill him before you run out of space.
EVERYONE
TANK MOVES AWAY WITH EXPLOSION AND
PREPARE TO HANDLE THE DIFFERENT BOMBS.
Modified version of the multiple different bombs mechanic from P1 and P2.
Gallwix now drops a massive bomb on the tank that deals massive damage to anyone hit in a 30yd radius. The targeted tank runs away from the raid and becomes vulnerable to this ability for 90s.
The explosion then scatters multiple different bombs in the room, like in P1 and P2: dodge the small bombs.
The old bombs on players become Overloaded Rockets.
EVERYONE
MOVE AWAY, STOP MOVING,
AND DODGE THE ROCKETS.
EVERYONE
SOAK THE CIRCLES, 1 PLAYER
PER CIRCLE. AVOID OVERSOAKING.
Modified version of the canisters from P2.
Gallywix throws many canisters in the room that explode after 8s, dealing damage split between players hit and applying a healing absorb debuff (the same from P1 and P2).
Each canister must be soaked by 1 player or the whole raid gets debuffed.
The healing absorb must be healed within 30s or players take damage based on their remaining absorb.
EVERYONE
MOVE FAR AWAY
FROM THE IMPACT
Similar to P1 and P2 but enhanced.
After casting Suppression, Gallywix aims at a location and shoots a massive shock that deals lethal damage reduced by distance.
Run away from it.
EVERYONE
KILL ADD, PICK UP GIGA BOMB, AND BRING
IT TO COIL. THROW EXTRA BOMBS IN HOLE
USING EXTRA ACTION BUTTON.
Similar to P2.
Handle this mechanic exactly like in P2:
1. Kill the 5 technicians.
2. Grab their Giga bombs; they explode after 55s.
3. Bring them to the activated Coil to sabotage it and stop Gallywix from casting Giga Coils at 100 Energy.
4. Coils sabotaged twice are destroyed and condemn their quarter of the room with lightning until the end of the fight.
5. Throw extra Giga Bombs in the hole in the middle of the arena using the extra action button.
EVERYONE
DODGE BEAM, DON'T LET IT HIT
GIGA BOMBS. QUICKLY DESTROY THE COILS.
Similar to P2.
Shortly after successfully activating a Coil, Gallywix casts a massive beam toward the raid that deals heavy damage to anyone hit.
He continues shooting beams until the Coil is sabotaged. Each successful cast increases the damage of the Coils by 40%, quickly making their damage lethal.
If a beam hits a Giga Bomb, it destroys it.
Gallywix hits the tank and leaves a DoT for 90% of unmitigated damage taken from the hit.
Similar to P1.
The Darkfuse Technician crashes into the arena to join the fight.
It deals high damage in the impact location.
Gallywix hits the tank and leaves a DoT for 90% of unmitigated damage taken from the hit.
Similar to P1 and P2.
The boss deals heavy damage to the raid for 4s. The duration is extended by 1s every cast.
Similar to P1.
The Darkfuse Technician crashes into the arena to join the fight.
It deals high damage in the impact location.