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Al'akir

Boss #2
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Strategy Guide

FIGHT OVERVIEW
  • This fight has 3 phases. First phase last until 80%, the 2nd from 80% to 25% and the final one until his death.

  • In phases 1 and 2, you fight Al'Akir on his platform. In the third phase, the boss shatters the platform and grants you the ability to fly.

  • The placement of your raid is crucial in this fight, especially during phases 1 and 3.

Phase 1

Positioning is key in this phase. Al'Akir deals heavy AoE damage if your raid is stacked.


Players caught in tornadoes will be out of position, while the knockback will eliminate anyone too close to the edges.


Use the entire platform to spread out your raid in small evenly spaced groups.


While ensuring that no group is out of range of healing.

EVERYONE

DON'T GET

KNOCKED OFF

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Wind Burst
Knockback

Wind Burst knocks all players back and deals considerable raid damage.


Move towards the boss to avoid being knocked off the platform.

EVERYONE

MOVE THROUGH

THE SAFE SPOT

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Squall Line
Dodge Mechanic

Al'akir creates a moving wall of cyclones around the platform, incapacitating, dragging, and damaging players caught in it for 4 seconds.


The tornadoes last until they complete a full lap.


Quickly identify where the gap is to safely pass through!

EVERYONE

AVOID THE ICE STORM

AND THE ICE PATCHES

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Ice Storm
Ground Effect

Ice Storm is casted on random locations around the platform, and leaves ice patches on the ground as it moves around.


This deals damage and reduces movement speed by 50%.

EVERYONE

SPREAD OUT TO

REDUCE DAMAGE

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Lightning Strike
AoE Damage

This ability is the main reason the raid has to be spread out in this phase.


Every 10 seconds or so, Al'Akir targets a random player with a cone of lightning. It deals damage in 25yds and chains to other players around, dealing even more damage for each player affected.


If you manage this ability well, the damage taken by your raid will be significantly reduced.


Watch out for possible combos with other abilities. Tornadoes, knockback, ice patches will require you to adjust your placement.

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Electrocute
Tank Mechanic

The boss deals gradually increasing damage to the tank when they're outside of melee range.


It should only happen after the knockback.

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Electrocute
Tank Mechanic

The boss deals gradually increasing damage to the tank when they're outside of melee range.


It should only happen after the knockback.

Phase 2

Phase 2 starts at 80%. This phase is a DPS and Healing check. The boss doesn't kockback anymore.


You can now group your raid together as Lightning Strike is no longer casted by Al'Akir.


You will take ramping damage throughout the phase while managing adds to effectively damage the boss.

EVERYONE

MOVE THROUGH

THE SAFE SPOT

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Squall Line
Dodge Mechanic

Al'akir creates a moving wall of cyclones around the platform, incapacitating, dragging, and damaging players caught in it for 4 seconds.


The tornadoes last until they complete a full lap.


Quickly identify where the gap is to safely pass through!

DPS

FOCUS THE ADD AND

MANAGE THEIR DEATH TIME

TO REFRESH THE DEBUFF

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Feedback
DPS Management

Al'Akir summons adds, one at a time. When a stormling dies he applies a debuff on the boss.


It increases his damage taken by 10% and stacks infinitely.


This mechanic must be managed correctly by refreshing stacks on the boss before you get overwhelmed by the ramping damage.

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Acid Rain
Ramping Damage

Al'Akir inflicts Nature damage every seconds to all players. The damage dealt increases every 15s, stacking until the end of the phase.


Stack the raid to facilitate healing on the players and ensure to have healing cooldowns available for the end of the phase.

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Electrocute
Tank Mechanic

The boss deals gradually increasing damage to the tank when they're outside of melee range.

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Acid Rain
Ramping Damage

Al'Akir inflicts Nature damage every seconds to all players. The damage dealt increases every 15s, stacking until the end of the phase.


Stack the raid to facilitate healing on the players and ensure to have healing cooldowns available for the end of the phase.

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Electrocute
Tank Mechanic

The boss deals gradually increasing damage to the tank when they're outside of melee range.

Phase 3

Phase 3 starts at 25%. Al'Akir shatters the platform, throwing everyone into the air and granting them the ability to fly.


This phase involves an uncommun "Up and Down" placement management.


The boss casts lightning clouds, condemning a "floor area" for a period of time.

EVERYONE

STAY CLOSE

TO THE BOSS

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Relentless Storm
Limited Area

At the beginning of Phase 3, the boss summons a huge storm around him dealing lethal damage around him.


Players can now fly around, but this ability is restricted to staying in the area around the boss.


Al'Akir also regain his previous knockback ability from Phase 1, pushing players in the storm if they are too far away.

EVERYONE

STACK AND MOVE DOWN

WHEN CLOUD SPAWNS

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Lightning Cloud
Area Management

Every 15s Al'Akir targets a random player and places a large cloud covering the entire area. After 5 seconds, the cloud deals massive damage to anyone still inside it.


The raid has to stay at the same height level, starting from the top and slowly going down after each spawn of clouds.

IF TARGETTED

MOVE AWAY FROM OTHER

BUT STAY ON SAME HEIGHT

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Lightning Rod
Debuff

Al'Akir marks a random player, causing them to emit lightning, damaging nearby players.


Quickly spread from the raid while remaining at the same height level to avoid misplacing the clouds.

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Wind Burst
Knockback

Wind Burst knocks all players back and deals considerable raid damage.


Move towards the boss to avoid being knocked into the storm around the boss.

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Wind Burst
Knockback

Wind Burst knocks all players back and deals considerable raid damage.


Move towards the boss to avoid being knocked into the storm around the boss.

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Al'akir
AVAILABLE ANALYSIS
- Ice Storm
- Lightning Strike
- Static Shock
- Feedback
- Lightning Rod