At 100 energy the boss spawns adds. Upon death, they knock back the raid.
Tornadoes spawn and don't disappear. The room will become increasingly cluttered over time.
At 100 energy, the boss now only spawns 1 big add on her platform. She also spawns 1 big add and a group of small ones on another platform.
Kill the add on the boss' platform to get knocked to the other platform. Kill the adds there and use the death of the big one to cross back to the boss' platform.
The lightning debuff now lasts 15s, making it even more crucial not to spread it to other players or refresh it
Single phase fight with adds that spawn periodically.
EVERYONE
SPREAD TO AVOID PASSING
OR REFRESHING THE DEBUFFS.
DODGE THE DEBUFFED PLAYERS.
Heroic changes: 15s duration instead of 10s.
Several players are debuffed and marked with a circle, taking immediate damage and applying a 15s DoT that deals increasing damage.
Touching the circle will spread the debuff to other players or refresh both yours and theirs.
EVERYONE
DODGE THE TORNADOES.
WATCH OUT FOR ARROWS
INDICATING MOVEMENTS.
EVERYONE
DURING CYCLONE CHANNEL,
DON'T GET PULLED INTO
THE BOSS.
TANKS
SWAP AT 3 STACKS AND
DON'T GET KNOCKED OFF
WHEN THE CAST ENDS.
EVERYONE
KILL THE ADDS. ON HEROIC
USE THE DEATH KNOCKBACK
TO GO KILL THE SMALL ADDS.
Upon reaching 100 energy, the boss spawns 1 big add on her platform. Upon death, it knocks players back. The boss also spawns 1 big add and 6 small ones on another platform.
Kill the big add on the boss' platform. Part of your raid, including a tank, must use the knockback to cross to the other platform and kill the adds. Use the second knockback to get back to the boss.
Being on a platform applies a stacking DoT for 1.5 min. Healers will need to cross to keep players alive.
To let the DoT fade, alternate the group of players going to each platform.
Upon death, those adds knock players back. Avoid getting knocked off the platform.
Use the knockback to reach the adds on the other platforms to kill them and also to go back to the boss' platform.
Interruptible channel that increases the boss' damage by a stacking 10% for 20s.
Being on a platform applies a stacking DoT for 1.5 min. Healers will need to cross to keep players alive.
To let the DoT fade, alternate the group of players going to each platform.
If the active tank is out of range, the boss will blast them with massive damage.
Upon death, those adds knock players back. Avoid getting knocked off the platform.
Use the knockback to reach the adds on the other platforms to kill them and also to go back to the boss' platform.
Interruptible channel that increases the boss' damage by a stacking 10% for 20s.
Getting knocked off
Upon death, the adds knock back every player. If you're poorly positioned, you can get knocked off the platform.
Always watch out for an add death, and preposition you. Be sure to aim properly also when you wish to be knocked to a new platform.
Combo of abilities
Between the tornadoes, conductive marks, and the add's death knocks, you can stack several blows which can lead to death.
Be ready to pop a defensive if an add is about to die and you also get hit by a tornado or targeted by a conductive mark.
A general WeakAura pack that provides "icon" style mechanics/debuff as well as short descriptions for each. Pretty standard. We also recommend downloading Causese Sound addon to hear vocal announcements. Feel free to thank the amazing Causese here (sorry, no Twitter that I know of...).