This fight has 3 phases and is an Heroic only encounter available after defeating all the previous on Heroic difficulty.
This encounter doesn't have many mechanics or much complexity but requires high DPS and healing to win the fight.
Phase 1 and Phase 3 are very similar, while Phase 2 focuses on managing adds.
Grazie a Marcethemage - Nemesis (IT) per il suo lavoro, senza il quale la traduzione italiana non sarebbe stata possibile.
During Phase 1, Sinestra is weakened.
She starts at 60% health and deal 40% less damage.
Learn to handle her abilities in Phase 1, as they become more deadly in Phase 3.
EVERYONE
STACK UP AND
USE DEFENSIVE
IF TARGETED
KITE AWAY THE BEAM
FROM THE RAID
Two shadow orbs spawn and fixate on two random players, following them.
The two orbs pulse damage in a small radius and are linked by a beam between them. The beam does massive damage to anyone it passes through.
The fixated players should move together away from the raid.
TANK
DRAG THE ADDS
FAR AWAY BEFORE
THEY ARE KILLED
Sinestra summons Whelps from the eggs around the room. They cast bolts of shadow damage, applying a shadow vulnerability debuff.
When a Whelp dies, it drops a puddle that slowly grows throughout the fight.
If a puddle touches another dead Whelp's body, that Whelp will resurrect, but it won't drop a new puddle.
Drag the Whelps to the back of the room before killing them.
Sinestra debuffs a random player, the dot deals damage every 2 seconds ramping up for a minute.
When dispelled, it jumps to 2 nearby players.
Manage this by keeping it on the first target as long as possible, spot heal and use defensive!
Phase 2 begins when the boss reaches 30% HP.
Sinestra protects herself with a mana barrier, preventing all damage, and begins casting a deadly raid-wide ability.
Move to the back of the room where an NPC named Calen shields your raid from Sinestra's attacks.
During Phase 2, Calen battles against Sinestra but loses health as he channels his ability. Ensure you have healers focusing on him!
The raid should attack Sinestra to drop her mana Barrier to 40%, at which point she will drop her shield protecting the eggs on her sides.
Adds spawns to help the boss, send your casters to destroy the eggs while your melees take care of the adds.
EVERYONE
DESTROY
THE EGGS
Once the mana barrier drops to 40%, the eggs are no longer protected by the shield for 30s.
Destroy them to end the phase. If you fail to do this in time, you'll need to bring down the barrier to 40% again.
Send your ranged on the eggs!
TANK
FACE THE ADD AWAY
FROM THE RAID
The other type of add spawning to help Sinestra is the Twilight Spitecaller.
He has a very specific interrupt mechanic, he cast a massive damaging ability, dealing 10% of maximum HP for 10s to the entire raid.
To interrupt this ability you need to use "Soft Control" such as Disorient or Incapacitate.
Any Hard Control (Stun, Fear, Silence) enrages him, dealing damage, knockingback playersand becomes immune to all form of controls for 8s.
The other type of add spawning to help Sinestra is the Twilight Spitecaller.
He has a very specific interrupt mechanic, he cast a massive damaging ability, dealing 10% of maximum HP for 10s to the entire raid.
To interrupt this ability you need to use "Soft Control" such as Disorient or Incapacitate.
Any Hard Control (Stun, Fear, Silence) enrages him, dealing damage, knockingback playersand becomes immune to all form of controls for 8s.
Phase 3 is the same as Phase 1 but Sinestra deals now full damage.
Quickly defeat Sinestra before you run out of space.
EVERYONE
STACK UP AND
USE DEFENSIVE
IF TARGETED
KITE AWAY THE BEAM
FROM THE RAID
Two shadow orbs spawn and fixate on two random players, following them.
The two orbs pulse damage in a small radius and are linked by a beam between them. The beam does massive damage to anyone it passes through.
The fixated players should move together away from the raid.
TANK
DRAG THE ADDS CLOSE
TO A PUDDLE BEFORE
THEY ARE KILLED
Sinestra summons Whelps from the eggs around the room. They cast bolts of shadow damage, applying a shadow vulnerability debuff.
When a Whelp dies, it drops a puddle that slowly grows throughout the fight.
If a puddle touches another dead Whelp's body, that Whelp will resurrect, but it won't drop a new puddle.
In phase 3, the puddle should start to take a decent amount of place, try to stack up the new puddles close to the older to manage some space.
Sinestra debuffs a random player, the dot deals damage every 2 seconds ramping up for a minute.
When dispelled, it jumps to 2 nearby players.
Manage this by keeping it on the first target as long as possible, spot heal and use defensive!