

The raid fights 9 different bosses in this encounter, with only 3 active at a time.
Every time you kill a boss, a new one spawns, and all currently active are fully healed and gain a damage buff.
Recommended Kill Order: Skeer > Rik'kal > Korven > Hisek > Xaril > Iyyokuk > Kaz'tik > Kil'ruk >Ka'roz
Skeer summons an additional Blood.
Players must kill a Parasite to remove the Scorpion form from Rik'kal.
Korven's Encase in Amber is no longer killable by the raid.
Hisek gains Rapid Fire.
Xaril Catalyst's now target 2 different injection colours rather than just 1.
Insane Calculation from Iyyokuk spawns additional lines. The Paragon power selects class instead of race.
Kil'ruk gains Reave.
The damage buff comes every 50 seconds rather than when a boss dies.
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These abilities are shared by all the Paragons.
Whenever a boss is defeated, all other active bosses heal to full and a gain 8% damage buff.
On Heroic: All active bosses also gain 8% damage done every 50 seconds.
Skeer should be the raid's first target. With enough damage, their unique mechanic of Bloodletting can be ignored.
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NUKE SKEER
Skeer attacks the tank, dealing 10% of their health and summoning Bloods around the room.
If the Bloods reach a Paragon, they heal the boss depending on their remaining health percentage.
These are stunnable and slowable.
If you have enough DPS and are killing Skeer first, you can ignore the Bloods and just hit the boss.
Use Rik'kal's Amber Scorpion to deal massive damage.
TANKS
OPTIMIZE YOUR SCORPION DAMAGE
Rik'kal turns a random player into a Scorpion every 30 seconds for 20 sec, dealing periodic damage to them.
Players will have the following abilities available to them:
Claw: deals damage to 1 enemy
Swipe: deals damage to several enemies
Sting: puts a DoT on 1 enemy
Prey: instantly kill an Amber Parasite.
On Heroic, a player must use Prey on an Amber Parasite within 18 seconds to avoid dying to Faulty Mutation.
Amber Parasites regenerate 100% of their health every 10 seconds.
They can be killed with Prey from an Amber Scorpion.
Amber Parasites regenerate 100% of their health every 10 seconds.
They can be killed with Prey from an Amber Scorpion.
Bait the Encase in Amber before killing Korven.
Ensure tanks are in position to tank swap when Korven casts Shield Bash.
BRING A BOSS TO 50%
THEN NUKE KORVEN
Korven will cast Encase in Amber on himself or any boss that reaches 50% health while he is active, healing them to full health if not destroyed in 10sec.
This ability has a 30 seconds cooldown.
On Heroic, the Amber encasing can not be damaged.
The tactic is to bring another boss to 50% just before Korven, then nuke Korven in the 30 seconds time window.
Hisek's main abilities are Rapid Fire and Aim.
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DODGE ORBS
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DEAL WITH AIM
Hisek selects a random player. If they are within 45 yards of Hisek, they are knocked back.
He then casts Fire at them, dealing millions of Physical damage that is shared to all between them and the target.
This can either be soaked, or the player targeted can use their defensive cooldowns and take an external cooldown.
Run away if targeted, use your cooldowns and be sure not to hit anyone else.
A DPS player can take this Paragon power which gives them the ability Snipe.
This will do more damage the further it is cast from the target and afflict Marked for Death, increasing the targets damage taken by 15% for 10 sec.
Hisek shoots a few random players in the raid, dealing some Physical damage.
A DPS player can take this Paragon power which gives them the ability Snipe.
This will do more damage the further it is cast from the target and afflict Marked for Death, increasing the targets damage taken by 15% for 10 sec.
Watch your color and react accordingly when Xaril chooses a Catalyst.
When Xaril becomes active, every player will be injected with one of 3 coloured toxins: red, blue, or yellow.
Xaril will cast a random Catalyst color on the raid which has a reaction dependant on the color debuff that the player has.
On Heroic, the Catalysts will interact with two different colors.
Catalyst: Orange - Players with red or yellow toxin will have a ring of fire spawn around them that grows outwards. Spread to avoid hitting another players ring. You cannot take damage from your own.
Catalyst: Green - Players with blue or yellow toxin will spawn Eerie Fog that roams the room and does DoT damage. Entering a Fog increases damage taken from it by 30% for 60 seconds and reduces it in size. Once 3 players have entered the fog, it will disappear.
Catalyst: Purple - Players with blue or red toxin will be forced to run forward. The players steps will leave a trail of Canned Heat that persists for 40 seconds and does damage for every seconds a player is in them. As you cannot be damaged by your own, you should run in a small circle.
Xaril attempts to poison the tank with Caustic Blood, a stacking nature DoT.
This cannot be applied if the Tank has active mitigation up.
If the Tank reaches 10 stacks, they trigger a Bloody Explosion, dealing massive raid-wide Fire damage.
When Xaril becomes active, every player will be injected with one of 3 coloured toxins: red, blue, or yellow.
Xaril will cast a random Catalyst color on the raid which has a reaction dependant on the color debuff that the player has.
On Heroic, the Catalysts will interact with two different colors.
Catalyst: Orange - Players with red or yellow toxin will have a ring of fire spawn around them that grows outwards. Spread to avoid hitting another players ring. You cannot take damage from your own.
Catalyst: Green - Players with blue or yellow toxin will spawn Eerie Fog that roams the room and does DoT damage. Entering a Fog increases damage taken from it by 30% for 60 seconds and reduces it in size. Once 3 players have entered the fog, it will disappear.
Catalyst: Purple - Players with blue or red toxin will be forced to run forward. The players steps will leave a trail of Canned Heat that persists for 40 seconds and does damage for every seconds a player is in them. As you cannot be damaged by your own, you should run in a small circle.
Xaril attempts to poison the tank with Caustic Blood, a stacking nature DoT.
This cannot be applied if the Tank has active mitigation up.
If the Tank reaches 10 stacks, they trigger a Bloody Explosion, dealing massive raid-wide Fire damage.
Watch your raids health to not get oneshot by Diminish!
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SPREAD OUT
A random player will be targeted and one or all of their assignments from Calculate selected.
A line of fire will be drawn between each player with that same assignment.
Players targeted should make an effort to spread around as much as possible while others should make sure to avoid standing in any of the lines.
On Heroic, every target will have additional lines drawn between their grouped targets.
Kaz'tik will spawn Hungry Kunchongs, watch out!
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DEAL WITH KUNCHONGS
Kaz'tik spawns Hungry Kunchongs around the room.
These will pull players in using Devour, gaining 5 energy per seconds and dealing Physical damage.
The raid must swap to the Kunchong until 30% of it's health is dealt in order to stop the Feeding and free the targeted player.
If a player gets too close, they will be killed instantly by Devour Whole.
While not Feeding, the Kunchong will be immune to all damage through use of Thick Shell.
If a Kunchong reaches full energy, it will Molt and transform into a Mature Kunchong.
This evolved Kungchong will begin to use Swipe, dealing high Physical damage as a frontal.
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AVOID THE RINGS
Kil'ruk uses various abilities such as Death from Above.
Make sure to spread and run away when needed.
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SPREAD OUT
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MOVE AWAY FROM KIL'RUK
A DPS player can take this Paragon power, giving them the ability to leap forward and deal Physical damage within 10 yards.
This ability can be used to break the Thick Shell of a Hungry Kunchong.
A DPS player can take this Paragon power, giving them the ability to leap forward and deal Physical damage within 10 yards.
This ability can be used to break the Thick Shell of a Hungry Kunchong.
Ka'roz is the final Paragon if you're following the recommended kill order.
He charges around the room, and Hurls Amber from above.
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SPREAD OUT
Ka'roz charges around the room, targeting random players.
Any hit suffer from Whirling, dealing Physical damage and spinning them around for 4 sec.
Any players in close proximity to those hit also receive the damage portion of Whirling.
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DON'T STAND IN AMBER
Ka'roz jumps onto one of the platforms, throwing Amber that leaves a Pool.
Any player that stands in the Pool will take Nature damage every second from Caustic Amber.
On Heroic, four pieces of Amber are thrown and the pools persist the rest of the fight.
A DPS player can take this Paragon Power, which gives them the ability to leap to one of the platforms Ka'roz hurled Amber from.
If there is an Amber at the platform, the player will be able to throw it down, causing an Amber Explosion.
This can also be used to destroy Korven's Encased in Amber.
Once done (or if there is no Amber present), the player will automatically return to the main level.
A DPS player can take this Paragon Power, which gives them the ability to leap to one of the platforms Ka'roz hurled Amber from.
If there is an Amber at the platform, the player will be able to throw it down, causing an Amber Explosion.
This can also be used to destroy Korven's Encased in Amber.
Once done (or if there is no Amber present), the player will automatically return to the main level.