Single-phase fight with an enrage dictated by your space management of puddles.
Most of the fight consists of dodging, soaking, and positioning mechanics properly.
The boss enrages after reaching 100 energy 4 times.
A new DoT afflicts all players. Players must stack to remove it, inflicting damage proportional to the amount of players stacking. You will have to be smart about removing your DoT.
Upon removal of the Mythic DoT, a pillar will spawn from the ground and must be dodged.
The group soak now inflicts damage to all players. Because of this, the whole raid must soak to limit the damage.
This fight only has one phase.
EVERYONE
STACK WITH OTHER PLAYERS TO
LOSE YOUR DOT. DO NOT STACK WITH
MORE THAN 4. DODGE THE PILLAR AFTER.
Players receive a DoT. They can clear it it by touching another player which triggers an explosion.
For each DoT dispelled in the process, the damage of the explosion is increased. Try to avoid grouping more than 4 players.
Right after the explosion, a pillar will also rise from the ground, knocking up any player it hits. The damage is likely to kill you.
EVERYONE
THE WHOLE RAID GETS INSIDE OF THE
MARKED ZONE TO SPLIT THE DAMAGE. THEN
MOVE OUT OF THE SECOND EXPLOSION.
Meteor-like ability on a random player— soak to split damage or the target gets one-shot.
In Mythic, the damage is inflicted to every player, meaning you will want as many players as possible to soak, ideally your whole raid.
Leaves a pool at the same location that will explode a few seconds after, dealing massive damage and knocking players upwards. Get out of it.
EVERYONE
DEBUFFED PLAYERS SHOULD
GROUP TOGETHER AND FORM
A LINE WITH THE PILLARS.
TANKS
AIM THE BEAM AT PILLARS.
THE RAID DODGES THE BEAM.
Beam on the tank that destroys any pillars hit. Players hit get a stackable 40% damage vulnerability for 45s. Tank swap mechanic.
EVERYONE
MOVE OUT OF THE IMPACT
AREA. WATCH OUT FOR A
SECOND WAVE OF DODGING.
EVERYONE
WHEN BOSS REACHES 100 ENERGY,
USE MOVEMENT ABILITIES OR
GATEWAY TO AVOID THE SMASH.
EVERYONE
DODGE SECOND WAVES
OF PROJECTILES. TRY TO
BAIT THEM FAR ON HEROIC.
After Shattering Impact and the boss' 100% energy cone, swirls mark areas where rocks will fall. Players hit will take damage.
On Heroic, these leave behind pools.
Pillars explode when destroyed, dealing a burst of damage and an additional DoT for 10s.
Some mechanics leave behind pools which deal damage when standing in them.
Pillars explode when destroyed, dealing a burst of damage and an additional DoT for 10s.
Some mechanics leave behind pools which deal damage when standing in them.
If no target is found in melee, Terros pulses massive raid damage.
Bad Combos
Poor Positioning Before Cone
The boss' 100% energy cone inflicts massive damage when cast. If you're low health from walking into the puddles, you may die.
Try to anticipate where you'll rotate before the boss reaches 100% energy to avoid walking into the puddles. Otherwise, pop a defensive!
A general WeakAura pack that provides "icon" style mechanics/debuff as well as short descriptions for each. Pretty standard. We also recommend downloading Causese Sound addon to hear vocal announcements. Feel free to thank the amazing Causese here (sorry, no Twitter that I know of...).
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