In this one-phase fight, you battle against 4 bosses with shared health.
Only one golem is active at the start, with another activating at 50 energy. When one reaches 0 energy, it desactivates.
For most part of the encounter, you will face two golems at a time, but only one can be safely damaged.
Vielen Dank an Leekuu - Blackhand (EU) für die deutschen Übersetzungen, ohne seine Unterstützung wäre das nicht möglich gewesen.
Each Golem has similtar types of abilities. Single target, AoE, and a protective shield when they reach 50% energy.
The difficulty of the fight lies in managing the various combos between the golems.
Make good use of Arcanotron's buff, interrupt his casts and spread out.
EVERYONE
STAY IN THE CIRCLE
BUT PULL BOSS OUT
Arcanotron continually casts to deal damage to a single player in 10-man or multiple players in 25-man.
Ensure to interrupt the cast to reduce damage dealt on your raid.
Each Golem has similtar types of abilities. Single target, AoE, and a protective shield when they reach 50% energy.
The difficulty of the fight lies in managing the various combos between the golems.
Spread out and heal through Electron's AoE damage, and move away from the raid if you are debuffed.
IF TARGETTED
MOVE AWAY FROM
OTHER PLAYERS
Every so often, the boss inflicts massive damage to players within 8yrd of his target.
Be careful when this is combined with Magmatron's raid-wide damage, it will require a lot of healing.
Every so often, the boss inflicts massive damage to players within 8yrd of his target.
Be careful when this is combined with Magmatron's raid-wide damage, it will require a lot of healing.
Each Golem has similtar types of abilities. Single target, AoE, and a protective shield when they reach 50% energy.
The difficulty of the fight lies in managing the various combos between the golems.
Magmatron deals raid-wide damage and casts a frontal beam on a random target.
HEALERS
HEAL THROUGH
THE DAMAGE
Magmatron deals damage every seconds for 4s to the entire raid.
Combined with Electron's AoE damage it will require a lot of healing.
HEALERS
MOVE OUT AND HEAL
THE TARGETED PLAYER
Each Golem has similtar types of abilities. Single target, AoE, and a protective shield when they reach 50% energy.
The difficulty of the fight lies in managing the various combos between the golems.
Toxitron summons adds that fixate on players. He also casts a poison cloud.
EVERYONE
KITE AND FOCUS
THE ADDS
EVERYONE
MOVE AWAY FROM
THE POISON CLOUD