Single phase fight that gets increasingly intense. Throughout it, damage taken ramps up and more players are targeted by mechanics.
Regularly, players are chased by beams that leave trails of fire. Kite your beams into rifts left by other players to clear them both.
Management of beams and rifts is essential to avoid completely filling the room with fire. On Normal, beams disappear on their own after some time.
Beams now chase players indefinitely until kited inside a Dread Rift.
Beams accelerate and deal ramping raid damage if they're not cleared before the next set of beams.
Single phase fight that grows in intensity. Kill Kazzara before she kills you.
EVERYONE
USE PERSONALS AND
HEAL THROUGH.
DODGE PROJECTILES.
At 80%, 60%, and 40% health, Kazzara's armor shatters, dealing a big burst of damage to all players.
Pieces of her armor also drop to the ground, dealing damage to any players hit.
After the first armor shatter, Kazzara begins dealing pulsing raid damage. The frequency of the damage increases throughout the fight.
EVERYONE
DROP CIRCLES AWAY
FROM PLAYERS AND
DON'T STAND IN THEM.
Kazzara marks multiple players with a circle. After 5s, they drop a rift, don't stand in them. Rifts disappear when a beam touches them.
More players are targeted by this ability after each armor shatter.
EVERYONE
KITE YOUR BEAM INTO A RIFT
TO CLEAR THEM BOTH AND
BEFORE THE NEXT SET OF BEAMS.
Several players are targeted by a beam that follows them and leaves behind a trail of fire.
Beams chase players indefinetly until they are kited inside a Dread Rift, making them both disappear.
Beams accelerate and deal ramping raid damage if they're not cleared before the next set of beams.
More players are targeted by this ability after each armor shatter.
EVERYONE
DODGE THE PROJECTILES.
IT'S CORRUPTED BLOOD,
IT'S NOT GONNA BUFF YOU.
After Kazzara drops to 80% HP, she starts constantly dropping projectiles around the room.
The frequency of those projectiles increases after each armor shatter.
EVERYONE
DODGE THE BEAM.
EVERYONE
DON'T GET KNOCKED
INTO FIRE.
Beams will move faster and deal increasing raid damage if they're not cleared before the next set of beams.
Beams will move faster and deal increasing raid damage if they're not cleared before the next set of beams.
A general WeakAura pack that provides "icon" style mechanics/debuff as well as short descriptions for each. Pretty standard. We also recommend downloading Causese Sound addon to hear vocal announcements. Feel free to thank the amazing Causese here (sorry, no Twitter that I know of...).
Another must have by Causese if you play or are planning to play tank. It informs you when to taunt and how your co-tank is doing with their mechanics.
Make sure to checkout the Causese Sound addon to also pair it with appropriate sound announcements.