Single phase fight that's all about space management. Kill Zskarn before you run out of space.
The room is filled with inactive traps. Zskarn continually activates them throughout the fight until there's no space left.
Golems spawn that try to activate more traps. Kill them and loot them to deactivate some traps.
The room has 6 dragon statues. Regularly, the statues next to Zskarn emit 3 consecutive explosions that take up huge parts of the room.
When Zskarn casts Tactical Destruction, it will always activate the 3 closest dragon statues.
Golems become immune to crowd controls when they drop below 50% HP or reach 100 energy. Finish them quickly.
Zskarn fires beams toward players with Unstable Embers. Upon expiration, it deals damage to nearby players and anyone in the beam's trajectory.
Getting hit by beams increases by the damage taken from them by 500% for 30s. Dodge them if you're not the target, and don't stack them.
Kill Zskarn before the room is filled with fire.
Don't stand in activated traps. Get out of the dragon statue explosions. Kill the golems and loot them to deactivate some traps.
EVERYONE
DON'T STAND IN THE FIRE.
Regularly, Zskarn activates the 2 closest inactive traps and 2 random traps.
Active traps create a permanent fire puddle. Sanding in them applies a 6s stacking DoT.
EVERYONE
CC AND KILL THE
GOLEMS BEFORE THEY
ACTIVATE NEW TRAPS.
Regularly, a few golems spawn and try to activate traps. Control them, interrupt their trap activation channel, and kill them.
EVERYONE
LOOT DEAD GOLEMS AND
USE EXTRA ACTION BUTTON
NEAR A TRAP DO DEACTIVATE IT.
Dead Golems can be looted once, which grants an extra action button. Use it near an active trap do deactivate it.
You can't deactivate all the traps, so choose carefully.
EVERYONE
MOVE AWAY FROM
THE STATUES BEFORE
THEY ERUPT.
EVERYONE
MOVE OUT IF TARGETTED.
EVERYONE
DODGE THE LINES
AIMED AT DEBUFFED
PLAYERS.
When Unstable Embers expires on players, Zskarn fire a beam toward those players. Beams hit any players in the trajectories.
Players hit take 500% more damage from beams for 30s. Dodge them if you're not targeted, and do not stack them.
Getting hit by more than one or while vulnerable kills you.
EVERYONE
SOAK THE BOMBS
WITH TANKS OR
IMMUNITIES.
Regularly, Zskarn drops several bombs in the room. After 30s they explode and kill the raid.
Walking over them destroys them, preventing their explosions. Soaking a bomb instead deals massive physical damage to that player.
Tanks or players with immunities must soak them.
EVERYONE
DON'T GET KNOCKED
INTO THE FIRE.
Golems become immune to crowd controls when they drop below 50% HP or reach 100 energy.
Golems become immune to crowd controls when they drop below 50% HP or reach 100 energy.
A general WeakAura pack that provides "icon" style mechanics/debuff as well as short descriptions for each. Pretty standard. We also recommend downloading Causese Sound addon to hear vocal announcements. Feel free to thank the amazing Causese here (sorry, no Twitter that I know of...).
Another must have by Causese if you play or are planning to play tank. It informs you when to taunt and how your co-tank is doing with their mechanics.
Make sure to checkout the Causese Sound addon to also pair it with appropriate sound announcements.