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Nerub-ar Palace

The Silken Court

Boss #7
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Strategy Guide

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FIGHT OVERVIEW
Heroic Changes
  • The fight is the same than on Normal and Heroic, but everything hits harder and has more HP.

Mythic Changes
  • At the start of the fight, both bosses cast a circle around them: a purple one for Takazj and a red one for Anub'arash.

  • Split your raid into 2 groups of 10. One goes to Takazj, the other to Anub'Arash. Players are marked with their boss' color for the whole fight.

  • If you don't get a color at the start, you die. Only 10 players can have the same color. If players from opposite sides run into each other then they die.

  • Most of Takazj's abilities will cause players who are hit to drop a mote of their color (red/purple).

  • Unsoaked motes will explode and apply a stacking DoT (red/purple) to all players of the opposite color.

  • Motes can only be soaked by players of the opposite color. When a mote is soaked, that player gains 1 stack of the DoT (red/purple). Players die if they reach 3 stacks.

  • Raid is always split into 2 groups that play far apart. Precise group movement is required to soak motes and avoid killing each other.

  • Anub'arash needs to charge through 3 web nets to be stopped.

  • Stinging Swarm is applied to 5 players and all 5 must be transferred onto Takazj within 10s to interrupt her.

Phase 1

Both bosses are linked and share health.


P1 lasts 2 minutes or until boss drop to 50% HP. Stop the charges by using the webs around the room.


Dodge the cones, kill the adds, and clear extra webs.

EVERYONE

EACH GROUP STANDS NEAR THEIR

BOSS TO GET ASSIGNED A COLOR.

Play Button
MYTHIC ONLY
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Whispers of the Silken Court
Permanent Mark

At the start of the fight, both bosses cast a circle around their hitboxes: a red one for Anub'arash and a purple one for Takazj.


Split your raid in 2. Each group stands in one of the boss' circles and gets assigned their boss' color for the whole fight (red mark/purple mark).


If you don't get a color at the start, you die. Only 10 players can have the same color. If 2 players of opposite color get too close, they die.

EVERYONE

SOAK MOTES LEFT BY OTHER GROUP.

DON'T SOAK MORE THAN 2 AT A TIME.

Play Button
MYTHIC ONLY
SHARE LINK
Motes of Rage/Paranoia
Red/Purple Motes To Soak

Several abilities in all phases make players drop a mote of their color when hit (red mote/purple mote).


Motes explode after 15s, each applying an 8s stacking DoT on all players of the other color (red DoT/purple DoT). If 3 motes explode simultaneously, it's a wipe.


Motes can only be soaked by players of the other color. Soaking them applies a stack of the 8s DoT (red/purple). If you get to 3 stacks, you die.

EVERYONE

DON'T STAND IN WEBS.

KEEP SOME FOR THE CHARGES

SOAK THE MOTES.

Play Button
MYTHIC CHANGES
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Web Bombs
Web Puddles

Takazj drops webs in the room on top of red players. The webs will detonate if a player touches them, dealing heavy damage to nearby players.


Players hit by the explosion are tethered together by a web that inflicts damage and slows them. They also drop a mote of their color. Moving 30yd away breaks the web.


Pairs of red players use the webs to stop Anub'arash's charge, otherwise the raid dies.

EVERYONE

PLAYERS TOUCH A WEB BOMB TOGETHER AND

SPREAD A WEB STRAND IN THE BOSS' PATH.

Play Button
MYTHIC CHANGES
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Reckless Charge
Boss' Charge

At 100 Energy, Anub'arash charges across the room, dealing massive damage to players in his path. If he hits the wall, the raid dies.


Anub'arash needs to charge through 3 web nets to be stopped. Send 3 pairs of red players to 3 different web bombs, then position the web strands in Anub'arash's path. When he crosses them, he's stopped.

EVERYONE

IF FIXATED, KITE YOUR SCARAB,

CC AND KILL THEM FAST.

Play Button
MYTHIC CHANGES
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Call of the Swarm
Fixating Adds

Anub'arash summons a few scarabs. They fixate random players, hit hard, and apply a stacking damage increase debuff.


Scarabs spawn with a 80% damage reduction buff that slowly decays.


Slow, CC, and kill them. When they reach 100 Energy, they become immune to CCs.

EVERYONE

DODGE THE CONE AND

QUICKLY KILL ANY SPIKES.

Play Button
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Impaling Eruption
Frontal Cone

Anub'arash casts a massive cone attack across the room.


Players hit take heavy damage and are impaled on a spike until freed.

EVERYONE

DON'T STACK IN OTHER

PLAYERS' CIRCLES.

SOAK OPPOSITE MOTES.

Play Button
MYTHIC CHANGES
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Venomous Rain
Spread

Takazj drops acid bolts on all players, dealing heavy damage and applying a 20s DoT.


All players drop a mote of their color.


Players must spread out to avoid taking extra damage from overlapping circles and dropping extra motes.

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Piercing Strikes
Tank Mechanic

Anub'arash casts a massive Physical attack on the target. Damage taken from this ability is doubled for 35s.


Tanks need to swap bosses each time.

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Burrowed Eruption
Raid Damage

When Anub'arash burrows into the ground before charging, it deals a burst of raid damage and applies a 12s raid-wide DoT.

SHARE LINK
Poison Bolt
Dispel

Takazj casts bolts at the tank, dealing heavy Nature damage and applying a dispellable DoT.


Takazj jumps around the room.

SHARE LINK
Piercing Strikes
Tank Mechanic

Anub'arash casts a massive Physical attack on the target. Damage taken from this ability is doubled for 35s.


Tanks need to swap bosses each time.

SHARE LINK
Poison Bolt
Dispel

Takazj casts bolts at the tank, dealing heavy Nature damage and applying a dispellable DoT.


Takazj jumps around the room.

SHARE LINK
Burrowed Eruption
Raid Damage

When Anub'arash burrows into the ground before charging, it deals a burst of raid damage and applies a 12s raid-wide DoT.

Intermission 1

Anub'arash burrows into the ground and Takazj teleports herself to the center of the room.


She shields herself and deals increasing raid damage. Destroy the shield quickly and dodge the cones.

EVERYONE

BREAK THE SHIELD,

DODGE THE CONES,

SOAK THE MOTES.

Play Button
MYTHIC CHANGES
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Shatter Existence
Boss' Shield & Rotating Cones

Takazj is static in the center of the room with a massive shield. Red group and purple group play on opposite sides of the room.


She channels cones of explosive webs around the room. Dodge them.


As long as the shield holds, the raid takes increasing damage and drops motes every 12s.

Phase 2

Once the shield is broken, P2 starts and Anub'arash comes back. P2 also lasts 2 minutes or until bosses drop to 25% HP.


Dispel Anub'arash's swarms near Takazj to stun her, which then interrupts her explosion cast.


Takazj gains new abilities and Anub'arash no longer charges. P2 is similar to P1.

EVERYONE

PLAYERS WITH SWARM TAKE

EXTRA DAMAGE. GET READY

TO TRANSFER THEM TO TAKAZJ.

Play Button
MYTHIC CHANGES
SHARE LINK
Stinging Swarm
Dispel Mechanic

New P2 ability


Anub'arash applies Stinging Swarm to 5 players: a permanent DoT that deals damage and increases damage taken by 20%.


When dispelled, it deals a burst of raid damage and jumps to the nearest target.


Dispel all the swarms near Takazj to transfer them to her, which then stuns her and interrupts her her Cataclysmic Entropy. She also takes 100% more damage for 15s and the swarms disappear.

EVERYONE

SOAK THE MOTES.

PLAYERS WITH SWARM SURROUND

TAKAZJ AND QUICKLY DISPEL SWARMS.

Play Button
MYTHIC CHANGES
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Cataclysmic Entropy
Interrupt with Dispel

New P2 ability


Takazj teleports to the center of the room. She launches a volley at the raid, dealing damage and applying a DoT. All players drop a mote of their color.


She then starts casting a massive explosion. Interrupt her by transferring all 5 swarms onto her within 10s. Swarms are then removed.


Players with swarms spread around her so she's the closest target, and healers dispel quickly.

EVERYONE

ONE COLOUR GROUP THEN THE NEXT GET

GRIPPED TO TAKAZJ. GET OUT OF THE

EXPLOSION AND BREAK YOUR WEB.

Play Button
MYTHIC CHANGES
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Web Vortex
Mass Grip

New P2 ability


Takazj grips the whole raid to her, one colour group first, then the other. All players leave a mote of their color behind.


All players become tethered to another player of the same colour.


As soon as you're gripped, run away and break the web between you and the other player.

EVERYONE

DODGE THE CONE.

Play Button
MYTHIC CHANGES
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Strands of Reality
Frontal Cone

New P2 ability


Takazj casts a massive cone attack across the room.


Players hit take heavy damage, are knocked back, and drop a mote of their color.

SHARE LINK
Call of the Swarm
Fixating Adds

Similar to P1


Anub'arash summons a few scarabs that fixate random players.

SHARE LINK
Piercing Strikes
Tank Mechanic

Similar to P1


Tanks need to swap bosses each time.

SHARE LINK
Impaling Eruption
Frontal Cone

Similar to P1


Anub'arash casts a massive cone attack across the room.

SHARE LINK
Void Bolt
Dispel

Similar to P1


Visually replaces Poison Bolt.


Takazj casts bolts at the tank and applies a dispellable DoT.

SHARE LINK
Call of the Swarm
Fixating Adds

Similar to P1


Anub'arash summons a few scarabs that fixate random players.

SHARE LINK
Impaling Eruption
Frontal Cone

Similar to P1


Anub'arash casts a massive cone attack across the room.

SHARE LINK
Piercing Strikes
Tank Mechanic

Similar to P1


Tanks need to swap bosses each time.

SHARE LINK
Void Bolt
Dispel

Similar to P1


Visually replaces Poison Bolt.


Takazj casts bolts at the tank and applies a dispellable DoT.

Intermission 2

Takazj teleports away and Anub'arash goes to the center of the room.


He shields himself and deals increasing raid damage. Destroy the shield and dodge the rings of spikes.

EVERYONE

BREAK THE SHIELD,

DODGE THE RINGS.

Play Button
MYTHIC CHANGES
SHARE LINK
Spike Storm
Boss' Shield & Damaging Rings

Anub'arash is static in the center of the room with a massive shield.


He channels rings of spikes around the room. Dodge them or get impaled and drop a mote of your color.


As long as the shield holds, the raid takes increasing damage.

Phase 3

Once the shield is broken, P3 starts and Takazj comes back.


Anub'arash gains some new abilities and charges again like in P1.


You now need to stop Anub'arash's charge and stop Takazj's explosion. P3 is similar to P2.

EVERYONE

ONE COLOUR GROUP THEN THE NEXT GET

GRIPPED TO TAKAZJ. KEEP 3 PAIRS OF

RED PLAYERS TO STOP THE CHARGE.

Play Button
MYTHIC CHANGES
SHARE LINK
Web Vortex
Mass Grip

Similar to P2 but important!


Takazj grips the whole raid to her, one colour group first, then the other. All players leave a mote of their color behind.


All players become tethered to another player of the same colour.


As soon as you're gripped, run away and break the web between you and the other player.


Keep 3 pairs of red players tethered by a web. In P3, this ability is your only source of webs to stop Anub'arash's charge.

EVERYONE

SPREAD WEB ONTOTHE

CHARGE'S PATH. OR USE

A LOT OF DEFENSIVE CDS.

Play Button
MYTHIC CHANGES
SHARE LINK
Reckless Charge
Boss' Charge

Similar to P1


Stop the charge using the webs from Web Vortex. Anub'arash needs to cross through 3 webs to be stopped.

EVERYONE

PLAYERS WITH SWARM TAKE

EXTRA DAMAGE. GET READY

TO TRANSFER THEM TO TAKAZJ.

Play Button
MYTHIC CHANGES
SHARE LINK
Stinging Swarm
Dispel Mechanic

Similar to P2


Anub'arash applies Stinging Swarm to 5 players. Dispel them near Takazj to interrupt her Cataclysm Entropy.


Handle this ability exactly like in P2.

EVERYONE

PLAYERS WITH SWARM SURROUND

TAKAZJ AND QUICKLY DISPEL SWARMS

SOAK THE MOTES.

Play Button
MYTHIC CHANGES
SHARE LINK
Cataclysmic Entropy
Interrupt With Dispel

Similar to P2


Players with swarm spread around her so she's the closest target and healers dispel quickly. Soak the motes of the other group.


Handle this ability exactly like in P2.

EVERYONE

DODGE THE RINGS.

Play Button
SHARE LINK
Spike Eruption
Damaging Rings

New P3 ability


Anub'arash summons 3 large rings of spikes in the room.


Players hit take heavy damage and are impaled until freed.

SHARE LINK
Unleashed Swarm
Raid DoT

New P3 ability


Anub'arash channels heavy damage onto the raid during 8s.

SHARE LINK
Piercing Strikes
Tank Mechanic

Similar to P1 & P2


Tanks need to swap bosses each time.

SHARE LINK
Burrowed Eruption
Raid Damage

Similar to P1


Burst of raid damage and a 12s raid-wide DoT before a charge.

SHARE LINK
Strands of Reality
Frontal Cone

Similar to P2


Takazj casts a massive cone attack across the room. Dodge it.

SHARE LINK
Void Bolt
Dispel

Similar to P2


Takazj casts bolts at the tank and applies a dispellable DoT.

SHARE LINK
Queen's Proclamation
Shared HP

A reminder that both bosses are linked and share health.

SHARE LINK
Unleashed Swarm
Raid DoT

New P3 ability


Anub'arash channels heavy damage onto the raid during 8s.

SHARE LINK
Strands of Reality
Frontal Cone

Similar to P2


Takazj casts a massive cone attack across the room. Dodge it.

SHARE LINK
Piercing Strikes
Tank Mechanic

Similar to P1 & P2


Tanks need to swap bosses each time.

SHARE LINK
Void Bolt
Dispel

Similar to P2


Takazj casts bolts at the tank and applies a dispellable DoT.

SHARE LINK
Burrowed Eruption
Raid Damage

Similar to P1


Burst of raid damage and a 12s raid-wide DoT before a charge.

SHARE LINK
Queen's Proclamation
Shared HP

A reminder that both bosses are linked and share health.

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The Silken Court
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CREDITS

Credits to our fantastic partner Echo for the gameplay footage and boss strategies.


Thanks to Katskratches our copywriter and Layria, our amazing English copy editor. Be sure to check out Layria's Twitch channel for M+ healing and raiding!


Credits to Akmi for the video editing. If you're looking for a video editor, feel free to DM him on our Discord!