

Single phase encounter with an intermission.
Two boss encounter. Both dragons can be attacked during the phase. Neither can be attacked during the intermission.
Break tethers when you are tethered.
Soak the Gloom orb as it travels across the room to reduce its area of denial and damage.
Lock down the Voidorbs with crowd control.
Stay safe inside the barrier during the intermission.
Gracias a Sebte por las traducciones a español.
Tank the dragons apart and keep their health between 10% of each others to avoid the damaging buff.
Tank should use the beam aimed at them (not at a random marked player) to reduce the tether effect.
Interrupt and CC the adds, soak the Gloom orb.
Everyone
Run away to break your tether
Everyone
Dip into the beam to reduce Nullzone pull.
Large cone-shaped beam toward the tank that lasts 4s. Standing in beam deals damage and applies stacks of a debuff. Each stack weakens strength of the Nullzone pull.
If your class is slow, you can dip quickly into this beam to get out of Nullzone tethers more easily.
Everyone
Avoid being hit and dispel feared players.
Everyone
Touch the orb to soak it as it passes.
Ezzorak creates a Gloom orb and shoots it toward the tank. The orb shrinks each time a player soaks it, up to 4 times.
When the orb reaches the edge of the room, it will explode, deal raid-wide damage, and leave a massive puddle. Puddle size and explosion damage are reduced with each soak.
If a gloom reaches the edge of an existing puddle, it will also explode, so make sure to aim correctly!
Players who soak Gloom orb take damage and a heavy, stackable DoT for 12s.
Everyone
Spread out and CC the Voidorbs
Every player is marked with a small AoE circle. After a few seconds, the circles pop for damage and spawn Voidorbs.
Voidorbs will cast voidbolt on targets, dealing some damage. You can crowd control and interrupt them. Try to knock and grip them together and kill them ASAP.
The dragons get a 100% damage buff if their health differs by over 10%, or if they are tanked less than 15yd apart.
If one dragon dies before the other, the living dragon will get a stacking 30% damage buff.
Massive physical damage and some shadow damage on the tank. Ezzorak's melees are empowered and apply a healing absorb to the target until Rakfang hits a new target.
Physical and shadow damage and a knockback on the tank. Increases Vaelgor's melee damage, stacking until Vaelwing hits a new target.
Players caught behind Vaelgor or Ezzorak are hit by their tail, getting knocked away and taking a short bleed DoT.
The dragons get a 100% damage buff if their health differs by over 10%, or if they are tanked less than 15yd apart.
If one dragon dies before the other, the living dragon will get a stacking 30% damage buff.
Physical and shadow damage and a knockback on the tank. Increases Vaelgor's melee damage, stacking until Vaelwing hits a new target.
Massive physical damage and some shadow damage on the tank. Ezzorak's melees are empowered and apply a healing absorb to the target until Rakfang hits a new target.
Players caught behind Vaelgor or Ezzorak are hit by their tail, getting knocked away and taking a short bleed DoT.
Several random players are randomly debuffed with a DoT. This stacks and occurs constantly throughout the phase.
Stay close to the center of the barrier
Move to the edge if debuffed
Kill the add quickly before the dragon comes down again
Everyone
Stand in the barrier
Kill the add
Move out if debuffed
A large barrier spawns. Stand inside to take reduced damage from Midnight Flames during this phase.
When the barrier forms, a Manifestation of Midnight will spawn, and Midnight Manifestation DoTs will be removed from players.
Several players are marked with a circle. They pulse damage around them and explode after 4s.