

Three phase encounter with a brief intermission.
Prepare two groups. You'll have to split to different sides in phase 2.
Ula'tek's eggs are a core mechanic. Eggs hatch into good adds or bad adds. Bad adds happen when eggs are hit by venom mechanics, or hatch naturally after not being killed. Good adds happen when eggs are smashed and broken early.
Pick up eggs to keep them safe from venom mechanics, such as Caustic Waves.
Tanks should stay in melee range of Ula'tek and her Tail otherwise the raid takes damage.
Soak the smashes from the Tail.
Take advantage of the damage amp and attack Ula'tek's Heart during Rage of the Shackled.
In the phase 2, destroy the Warden, then destroy the eggs on the ledges.
During phase 3, help soak three debuffs by loosely assigning players to three groups: melee, ranged, and healers.
Salut, je suis Dégno-KirinTor (EU) le traducteur français de Mythic Trap depuis des années. J'ai arrêté d'aider après Manaforge Omega. Je ne sais pas s'ils vont retrouver un traducteur ou une traductrice.
Stage One: Fury of the Serpent Mother
Ahead of time, prepare two groups.
The encounter has a two-part soak, and the raid will split into two and cross to different sides in phase 2.
The same two groups can be used for both mechanics.
Everyone
Pick up eggs and keep
them safe from Venom
Eggs appear throughout the fight. Players can pick them up by walking over them. Eggs hatch into two types:
1. Blightscale Viper, which is dangerous and fully grown. Hatches when an egg's cast finishes or is hit by a venom mechanic.
2. Blightscale Rawling, which is weak and hatches early. Damage the eggs and kill them or smash them with Ula'tek's Tail smash mechanic.
Always avoid hatching vipers. They deal a lot of damage and will probably wipe the raid. Pick up the eggs and keep them safe from any venom. Kill adds when they appear.
Everyone
Dodge waves and
protect the eggs
Everyone
Dodge falling eggs
and pick them up
Everyone
Move out of the AoE
and make sure eggs aren't hit.
Everyone
Soak the Tail smash.
Everyone
Dodge while hitting the Heart.
Everyone
Tank needs to stay
in range of the Tail.
Tankbuster on Ula'tek's current target. Several quick hits of Nature damage, followed by a knockback, slow, and DoT.
The slow can be removed with typical slow removal tools.
Tankbuster on Ula'tek's current target. Several quick hits of Nature damage, followed by a knockback, slow, and DoT.
The slow can be removed with typical slow removal tools.
Stage Two: Children of the Doomscale
Ula'tek dives away and players should go with their groups to opposite sides of the room.
Travel across the Venom and climb the stairs. The next part of the encounter takes place on these ledges.
Everyone
Interrupt the Warden
Everyone
Break tether
Everyone
Pick up all eggs and put
them into the cauldron
The cauldron boils any eggs inside, hatching weakened adds.
Once you kill the Warden, eggs can be picked up. Pick them up and run to the cauldron to throw them in.
One massive Doomscale egg will also need to be picked up.
Once picked up, a timer starts that will hatch all eggs.
Make sure all eggs go into the cauldron quickly. After the adds spawn, you can travel back to the main Ula'tek platform.
Everyone
Watch out for the frontal.
Intermission: The Shattering
Everyone
Soak a smash, then run
to another one quickly.
Several times, Ula'tek's Tail smashes the platform. The Tail appears above where a smash will happen.
Players should go with their groups once more and soak, and there should be a group at each location for each soak.
Tons of eggs spawn. Make sure to grab them while you run between soaks.
These smashes will break the platform apart, starting phase 3.
Stage Three: Ula'tek's Ascension
Phase 3 has mechanics from phase 1 as well as a new one: Serpent's Bite.
It's a new soak mechanic and requires three different soak groups.
Plan the groups ahead of time: melee, ranged, and healers.
Everyone
Move to a new platform
Everyone
Swap to eggs and
kill them quickly
Everyone
Swap to Shriekers and
kill them quickly
Everyone
Soak the bitten players
so they don't die.
A melee, ranged, and healer are bitten, debuffing and marking them with a circle.
This venom debuff stuns and kills them.
Nullify the venom debuff by soaking inside the circles. ALL players need to be soaking.
Use your assigned groups, which probably will be melee, ranged, and healers.
Everyone
Spread quickly