È un combattimento quasi completamente a bersaglio singolo suddiviso in 2 fasi.
In Fase 1 il boss pende dal soffitto a centro stanza e non può essere spostato.
Il boss evoca un anello di tela che converge verso il centro della stanza. Uno di questi va scelto e ucciso per aprire la strada al gruppo e attraversare in sicurezza.
Al 50% degli HP inizia la Fase 2. Il boss si spezza a metà, il suo torso cade dal soffitto e può essere spostato. La parte ancora incastrata al soffitto sanguina, riempiendo lentamente la stanza di icore.
In Fase 2 il boss prende il 25% dei danni in più e va ucciso prima che la stanza venga riempita di icore. L'attacco a cono va soakato per condividerne il danno.
In Fase 1 i nodi dell'anello di tela sono immuni ai danni finché non vengono colpiti dal raggio del boss. L'anello verrà evocato anche all'inizio del combattimento.
In Fase 1 quando un giocatore spezza il proprio legame con il boss in una pozza di tela viene stunnato per 3s.
In Fase 2 non è possibile soakare 2 coni consecutivi. Il gruppo va diviso a metà in modo da potersi alternare nel soak.
In Fase 1 saranno presenti 4 pilastri che si attiveranno periodicamente e lanceranno un raggio verso il boss.
Quando un raggio colpisce il boss tutti i giocatori prendono danno. Va stabilita un'alternanza di giocatori per soakare il raggio.
Il boss evochrà due anelli di tela alla volta, e ogni anello ha il suo scudo da infrangere.
Rompere un legame con il boss in una pozza di tela adesso stunna per 10s.
In Fase 2 quando i giocatori vengono sbalzati indietro dal boss pioveranno anche pozze di icore e i giocatori faranno danno ai propri alleati in un'area intorno a sé, perciò sarà importante mantenere un'adeguata distanza l'uno dall'altro.
Localizzazione italiana a cura di Lunaedge. Per qualsiasi domanda, correzione o richiesta di chiarimento è possibile contattarmi su una delle piattaforme presenti nel link, preferibilmente Discord!
The boss is immobile, hanging from the ceiling in the center of the room.
If you are tethered to the boss, move away to break free.
Quickly swap to kill webs from the ring to safely cross it.
Tanks aim beams away from raid.
EVERYONE
Make groups of players to soak beam for each pylon.
There are 4 pillars on the edges of the room.
They periodically activate and channel a beam toward the boss. Each second a beam touches the boss, the raid takes heavy damage.
Players can stand in the beam to soak the damage. Soaking the beam deals increasing damage. Rotate a few players to soak.
TANKS
Aim beam at a web from the ring,
otherwise aim the beams away
from raid. Tank swap each beam.
The boss shoots a massive beam on the tank that deals heavy Magic damage and makes you vulnerable to the beams for 10s.
Aim it toward one of the webs in the ring to remove its shield and allow the raid to destroy it so you can cross safely.
Otherwise, face the beams away from the raid and tank swap after each beam.
EVERYONE
Aim 1 beam at a web of each ring,
then kill them and safely cross.
2 rings of webs spawn on the edges of the room and converge toward the center.
The boss's beam must hit webs in both rings to break shields, then kill both webs to safely cross.
Players who come in contact take heavy damage and are rooted 8s. Kill one of the webs in the ring to create an opening for the raid.
The boss casts a massive explosion around itself, killing anyone nearby.
EVERYONE
Cross the ring and stay far away
to dodge explosion.
After the ring of webs converges on the boss, Loom'ithar casts a massive explosion that kills anyone within 45 yds.
If you get rooted by the ring beforehand, you die.
EVERYONE
Move 40 yds away from the boss to snap the tether.
Don't break tether in a web.
Loom'ithar marks a few players and drags them to itself. They become tethered to the boss, taking increasing damage, and are dragged toward it.
Move 40 yds away from the boss to break the tether. Breaking it drops a permanent pool of webs on the floor that deals heavy damage and slows.
If you break your tether in a pool of webs, you are stunned 10s.
EVERYONE
Dodge the circles.
When the boss drops to 50% HP, P2 starts. The boss now moves and takes extra damage.
Soak the cones and kill the boss before you run out of space.
EVERYONE
Boss takes extra damage and moves.
Kill it before running out of space.
At 50% HP, the boss tears its body in half and drops to the ground, dealing damage to the raid and knocking players back. Don't get knocked into webs.
The boss now moves and also takes 25% extra damage.
The hanging half of its body spews blood that slowly fills the room. Kill it before you run out of space.
EVERYONE
Divide raid into 2 groups,
each taking turns soaking the cones.
The boss shoots a cone towards the tank that deals massive damage split between players hit.
You can't soak 2 cones in a row. Divide the raid in half, with each group taking turns soaking.
If fewer than 5 people soak the cone, the boss gets a massive shield.
EVERYONE
Heal damage, spread, and don't
get pushed into blood or webs.
4s channel that deals heavy raid-wide damage and pushes you back.
When it finishes, all players explode, dealing heavy damage to players nearby. Spread fast!
This also leaves a growing puddle of blood below the boss and forces you to move.
Complete WAs pack for the raid by .
It contains 2 different groups:
-One for abilities that assign players to specific tasks.
-Another with the standard bars/icons/texts to track abilities.
Most assignments are made automatically for Normal & Heroic difficulty, no need for a note.
The Northern Sky Raid Tools Addon and are REQUIRED for it to work.
Add-on that adds a lot of Text-To-Speech sound effects to your game library by Causese.
Allows you to add clear sound alerts in your Bossmod or in your Weakauras to react faster and better to what's happening.