This is a 3 phase encounter with 2 intermissions. Both bosses are linked and share health.
All phases are similar, as are the 2 intermissions.
In P1, use Takazj's web nets to stop Anub'arash's charges that will otherwise kill you.
In intermission 1, break Takazj'a shield before damage becomes unhealable. Dodge the cones.
In P2, dispel the swarms of Anub'arash next to Takazj to stop her Cataclysmic Entropy.
In intermission 2, break Anub'arash's shield before damage becomes unhealable and dodge the spike rings.
In P3, stop Anub'arash's charges and interrupt Takazj's lethal explosion casts.
Grazie a Marcethemage - Nemesis (IT) per il suo lavoro, senza il quale la traduzione italiana non sarebbe stata possibile.
Both bosses are linked and share health.
P1 lasts 2 minutes. Stop the charges by using the webs around the room.
Dodge the cones, kill the adds, and clear extra webs.
EVERYONE
DON'T STAND IN WEBS.
KEEP SOME FOR THE CHARGES.
Takazj drops webs in the room. The webs will detonate if a player touches them, dealing heavy damage to nearby players.
Players hit by the explosion are tethered together by a web that inflicts damage and slows them. Moving 30yd away breaks the web.
Use the webs to stop Anub'arash's charge, otherwise the raid dies.
EVERYONE
PLAYERS TOUCH A WEB BOMB TOGETHER AND
SPREAD A WEB STRAND IN THE BOSS' PATH.
At 100 Energy, Anub'arash charges across the room, dealing massive damage to players in his path. If he hits the wall, the raid dies.
Anub'arash needs to charge through 2 web nets to be stopped. Send 2 pairs of players to 2 different web bombs, then position the web strands in Anub'arash's path. When he crosses them, he's stopped.
EVERYONE
IF FIXATED, KITE YOUR SCARAB,
CC AND KILL THEM FAST.
Anub'arash summons a few scarabs. They fixate random players, hit hard, and apply a stacking damage increase debuff.
Slow, CC, and kill them. When they reach 100 Energy, they become immune to CCs.
EVERYONE
DODGE THE CONE AND
QUICKLY KILL ANY SPIKES.
Anub'arash casts a massive cone attack across the room.
Players hit take heavy damage and are impaled on a spike until freed.
EVERYONE
DON'T STACK IN OTHER
PLAYERS' CIRCLES.
Anub'arash casts a massive Physical attack on the target. Damage taken from this ability is doubled for 35s.
Tanks need to swap bosses each time.
When Anub'arash burrows into the ground before charging, it deals a burst of raid damage and applies a 12s raid-wide DoT.
Takazj casts bolts at the tank, dealing heavy Nature damage and applying a dispellable DoT.
Takazj jumps around the room.
Anub'arash casts a massive Physical attack on the target. Damage taken from this ability is doubled for 35s.
Tanks need to swap bosses each time.
Takazj casts bolts at the tank, dealing heavy Nature damage and applying a dispellable DoT.
Takazj jumps around the room.
When Anub'arash burrows into the ground before charging, it deals a burst of raid damage and applies a 12s raid-wide DoT.
After 2 min, Anub'arash burrows into the ground and Takazj teleports herself to the center of the room.
She shields herself and deals increasing raid damage. Destroy the shield quickly and dodge the cones.
EVERYONE
BREAK THE SHIELD,
DODGE THE CONES,
HEAL DAMAGE.
Takazj is static in the center of the room with a massive shield.
She channels cones of explosive webs around the room. Dodge them.
As long as the shield holds, the raid takes increasing damage.
Once the shield is broken, P2 starts and Anub'arash comes back. P2 also lasts 2 minutes.
Dispel Anub'arash's swarms near Takazj to stun her, which then interrupts her explosion cast.
Takazj gains new abilities and Anub'arash no longer charges. P2 is similar to P1.
EVERYONE
PLAYERS WITH SWARM TAKE
EXTRA DAMAGE. GET READY
TO TRANSFER THEM TO TAKAZJ.
New P2 ability
Anub'arash applies Stinging Swarm to 3 players: a permanent DoT that deals damage and increases damage taken by 20%.
When dispelled, it deals a burst of raid damage and jumps onto the nearest target.
Dispel all the swarms near Takazj to transfer them to her, stunning her and interrupting her Cataclysmic Entropy. She also takes 100% more damage for 15s and the swarms disappear.
EVERYONE
PLAYERS WITH SWARM SURROUND
TAKAZJ AND QUICKLY DISPEL SWARMS.
New P2 ability
Takazj teleports to the center of the room and casts a massive explosion. If it goes off, the raid dies.
The only way to interrupt her is to transfer all 3 swarms onto her within 14s. This stuns her and removes the swarms.
Players with swarms spread around her so she's the closest target and healers dispel quickly. Mass dispel works well.
EVERYONE
GET OUT OF THE EXPLOSION
AND BREAK YOUR WEB.
New P2 ability
Takazj grips the whole raid to her, dealing a burst of raid damage. All players become tethered to another player.
She then casts an explosion around her that's marked by a big circle.
As soon as you're gripped, run away and break the web between you and the other player.
EVERYONE
DODGE THE CONE.
Similar to P1
Anub'arash summons a few scarabs that fixate random players.
Similar to P1
Anub'arash casts a massive cone attack across the room.
Similar to P1
Visually replaces Poison Bolt.
Takazj casts bolts at the tank and applies a dispellable DoT.
Similar to P1
Anub'arash summons a few scarabs that fixate random players.
Similar to P1
Anub'arash casts a massive cone attack across the room.
Similar to P1
Visually replaces Poison Bolt.
Takazj casts bolts at the tank and applies a dispellable DoT.
After 2 minutes, Takazj teleports away and Anub'arash goes to the center of the room.
He shields himself and deals increasing raid damage. Destroy the shield and dodge the rings of spikes.
EVERYONE
BREAK THE SHIELD,
DODGE THE RINGS.
Anub'arash is static in the center of the room with a massive shield.
He channels rings of spikes around the room. Dodge them or get impaled.
As long as the shield holds, the raid takes increasing damage.
Once the shield is broken, P3 starts and Takazj comes back.
Anub'arash gains some new abilities and charges again like in P1.
You now need to stop Anub'arash's charge and stop Takazj's explosion. P3 is similar to P2.
EVERYONE
RUN AWAY FROM THE BOSS.
KEEP SOME WEBS TO STOP CHARGE.
Similar to P2 but important!
After being gripped by the boss, run away from the explosion BUT keep at least 2 pairs of players tethered by a web.
In P3, this ability is your only source of webs to stop Anub'arash's charge.
EVERYONE
SPREAD WEB ONTO
THE CHARGE'S PATH.
Similar to P1
Stop the charge using the webs from Web Vortex. Anub'arash needs to cross through 2 webs to be stopped.
EVERYONE
PLAYERS WITH SWARM TAKE
EXTRA DAMAGE. GET READY
TO TRANSFER THEM TO TAKAZJ.
Similar to P2
Anub'arash applies Stinging Swarm to 3 players. Dispel them near Takazj to interrupt her Cataclysm Entropy.
Handle this ability exactly like in P2.
EVERYONE
PLAYERS WITH SWARM SURROUND
TAKAZJ AND QUICKLY DISPEL SWARMS.
Similar to P2
Players with swarm spread around her so she's the closest target and healers can dispel quickly. Mass dispel works well.
Handle this ability exactly like in P2.
EVERYONE
DODGE THE RINGS.
New P3 ability
Anub'arash summons 3 large rings of spikes in the room.
Players hit take heavy damage and are impaled until freed.
New P3 ability
Anub'arash applies a powerful 8s DoT to the raid.
Damage increases with each subsequent cast.
Similar to P2
Takazj casts a massive cone attack across the room. Dodge it.
Similar to P2
Takazj casts bolts at the tank and applies a dispellable DoT.
New P3 ability
Anub'arash applies a powerful 8s DoT to the raid.
Damage increases with each subsequent cast.
Similar to P2
Takazj casts a massive cone attack across the room. Dodge it.
Similar to P2
Takazj casts bolts at the tank and applies a dispellable DoT.