This fight has 2 alternating phases. The Ground phase last 80s and the Air phase last for 40s.
Every players gains Sound, a special ressource increasing when getting hit by abilities. If you reach 100, Atramedes kills you.
Ancient Dwarven Shields (Gongs) are placed around the room which can be clicked by players to interrupt the boss or reset the Sound for every players.
You are limited to 7 gongs on Heroic.
Two adds spawns per Ground phase, they attach themselves to a random player and increase his Sound if not interrupted.
During Air phase, bombs will spawn more frequently and the breath will move faster.
Grazie a Marcethemage - Nemesis (IT) per il suo lavoro, senza il quale la traduzione italiana non sarebbe stata possibile.
Bring Atramedes to the middle of the room.
Stack your raid to easily predict where the disks travels, and facilitate the breath management.
Use a gong if you need to reset the sound level of your raid or to interrupt Searing Flames.
EVERYONE
DODGE THE
MOVING DISKS
IF TARGETED
MOVE AWAY
FROM THE RAID
Atramedes channels for 6 seconds, dealing damage and applying a stacking debuff that increases fire damage taken by 50%.
This also increases every player's Sound by 10 per second while creating flame patches on the ground.
Use a Gong to interrupt the boss' channels.
Using a Gong resets everyone's Sound to zero and stuns the boss.
While stunned, Atramedes takes 50% increased damage.
Atramedes channels for 6 seconds, dealing damage and applying a stacking debuff that increases fire damage taken by 50%.
This also increases every player's Sound by 10 per second while creating flame patches on the ground.
Use a Gong to interrupt the boss' channels.
Deals damage to all players and increase their Sound by 7.
This can't be avoided.
Using a Gong resets everyone's Sound to zero and stuns the boss.
While stunned, Atramedes takes 50% increased damage.
After 80s or after Searing Flames, the boss flies into the air and Phase 2 begins.
Spread your raid to avoid getting hit by Sonar Bomb.
Be ready to use a gong when the fire breath starts damaging the targeted player.
EVERYONE
KITE THE BEAM
AND USE A GONG
The boss picks a random player and starts chasing them with a fire beam that gradually increases in speed.
The beam leaves a trail of fire that you need to avoid. If the beam reaches the targeted player, it deals massive damage and increases their Sound.
The beam will eventually reach its target, use a Gong to stun and reset the boss' beam.
EVERYONE
AVOID AREAS HIT
BY THE BOMBS
The boss launches a bomb towards a random player. Upon impact, it deals damage and increases the Sound of the players hit by 30.
Shortly after, a fireball is launched at the location of the bomb, dealing damage to the entire raid if a player is hit.