

The raid fights 9 different bosses in this encounter, with only 3 active at a time.
Every time you kill a boss, a new one spawns, and all currently active are fully healed and gain a damage buff.
Recommended Kill Order: Skeer > Rik'kal > Korven > Hisek > Xaril > Iyyokuk > Kaz'tik > Kil'ruk >Ka'roz
Skeer summons an additional Blood.
Players must kill a Parasite to remove the Scorpion form from Rik'kal.
Korven's Encase in Amber is no longer killable by the raid.
Hisek gains Rapid Fire.
Xaril Catalyst's now target 2 different injection colours rather than just 1.
Insane Calculation from Iyyokuk spawns additional lines. The Paragon power selects class instead of race.
Kil'ruk gains Reave.
The damage buff comes every 50 seconds rather than when a boss dies.
非常感谢 Pit & Jeri 作为中文文本的编辑所做的出色工作。
These abilities are shared by all the Paragons.
Skeer should be the raid's first target. With enough damage, their unique mechanic of Bloodletting can be ignored.
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NUKE SKEER
Skeer attacks the tank, dealing 10% of their health and summoning Bloods around the room.
If the Bloods reach a Paragon, they heal the boss depending on their remaining health percentage.
These are stunnable and slowable.
If you have enough DPS and are killing Skeer first, you can ignore the Bloods and just hit the boss.
Skeer applies a stacking debuff that increases damage taken from Rik'kal.
This means no tank should have both Skeer and Rik'kal.
Use Rik'kal's Amber Scorpion to deal massive damage.
TANKS
OPTIMIZE YOUR SCORPION DAMAGE
Rik'kal turns the current tank into a Scorpion every 30 seconds for 20 sec, dealing periodic damage to them.
Players will have the following abilities available to them:
Claw: deals damage to 1 enemy
Swipe: deals damage to several enemies
Sting: puts a DoT on 1 enemy
Prey: instantly kill an Amber Parasite.
A 12 seconds debuff is applied to the tank that will spawn an Amber Parasite upon expiration.
Having active mitigation up when this expires prevents the add from spawning.
Amber Parasites regenerate 100% of their health every 10 seconds.
They can be killed with Prey from an Amber Scorpion.
A 12 seconds debuff is applied to the tank that will spawn an Amber Parasite upon expiration.
Having active mitigation up when this expires prevents the add from spawning.
Amber Parasites regenerate 100% of their health every 10 seconds.
They can be killed with Prey from an Amber Scorpion.
Rik'kal applies a stacking debuff that increases damage taken from Skeer.
This means no tank should have both Rik'kal and Skeer.
Bait the Encase in Amber before killing Korven.
Ensure tanks are in position to tank swap when Korven casts Shield Bash.
BRING A BOSS TO 50%
THEN NUKE KORVEN
The primary tank will be knocked down and stunned for 6 seconds, followed up by a Vicious Assault.
Vicious Assault is a frontal cleave that comes in 6 strikes that deal ramping damage.
As Shield Bash is happening, the other Tank can taunt the boss to prevent the stunned Tank being hit by Vicious Assault.
The primary tank will be knocked down and stunned for 6 seconds, followed up by a Vicious Assault.
Vicious Assault is a frontal cleave that comes in 6 strikes that deal ramping damage.
As Shield Bash is happening, the other Tank can taunt the boss to prevent the stunned Tank being hit by Vicious Assault.
Hisek's main abilities are Rapid Fire and Aim.
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DODGE ORBS
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DEAL WITH AIM
Hisek selects a random player. If they are within 45 yards of Hisek, they are knocked back.
He then casts Fire at them, dealing millions of Physical damage that is shared to all between them and the target.
This can either be soaked, or the player targeted can use their defensive cooldowns and take an external cooldown.
Run away if targeted, use your cooldowns and be sure not to hit anyone else.
A DPS player can take this Paragon power which gives them the ability Snipe.
This will do more damage the further it is cast from the target and afflict Marked for Death, increasing the targets damage taken by 15% for 10 sec.
A DPS player can take this Paragon power which gives them the ability Snipe.
This will do more damage the further it is cast from the target and afflict Marked for Death, increasing the targets damage taken by 15% for 10 sec.
Watch your color and react accordingly when Xaril chooses a Catalyst.
When Xaril becomes active, every player will be injected with one of 3 coloured toxins: red, blue, or yellow.
Xaril will cast a random Catalyst color on the raid which has a reaction dependant on the color debuff that the player has.
Catalyst: Red - Players with red toxin will deal Fire damage to themselves and all players within 10 yards. Spread out.
Catalyst: Blue - Players with blue toxin will take massive Frost damage that can be split amongst max players within 10 yards.
Catalyst: Yellow - Players with yellow toxin has Clouds of Noxious Vapors spawn under them, which persist for 30 seconds and deals Nature damage per sec.
Healers can click Xaril's corpse to gain Vast Apothecarial Knowledge.
This grants them the ability Volatile Poultice.
While active, all healing done causes the target to receive a buff that 'stores' healing until they next take damage.
This has a 30-second cooldown, and lasts for 10 seconds.
When Xaril becomes active, every player will be injected with one of 3 coloured toxins: red, blue, or yellow.
Xaril will cast a random Catalyst color on the raid which has a reaction dependant on the color debuff that the player has.
Catalyst: Red - Players with red toxin will deal Fire damage to themselves and all players within 10 yards. Spread out.
Catalyst: Blue - Players with blue toxin will take massive Frost damage that can be split amongst max players within 10 yards.
Catalyst: Yellow - Players with yellow toxin has Clouds of Noxious Vapors spawn under them, which persist for 30 seconds and deals Nature damage per sec.
Xaril applies a stacking debuff that increases damage taken from Kil'ruk.
This means no tank should have both Xaril and Kil'ruk.
Healers can click Xaril's corpse to gain Vast Apothecarial Knowledge.
This grants them the ability Volatile Poultice.
While active, all healing done causes the target to receive a buff that 'stores' healing until they next take damage.
This has a 30-second cooldown, and lasts for 10 seconds.
Watch your raids health to not get oneshot by Diminish!
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SPREAD OUT
A random player will be targeted and one or all of their assignments from Calculate selected.
A line of fire will be drawn between each player with that same assignment.
Players targeted should make an effort to spread around as much as possible while others should make sure to avoid standing in any of the lines.
Iyyokuk assigns every player with a random shape, color, and number.
Shapes: Mantid, Sword, Staff, Sonic Ring, Amber.
Colors: Red, Purple, Blue, Green, Yellow
Numbers: 1-5
Iyyokuk assigns every player with a random shape, color, and number.
Shapes: Mantid, Sword, Staff, Sonic Ring, Amber.
Colors: Red, Purple, Blue, Green, Yellow
Numbers: 1-5
Iyyokuk deals 34% of a random players health.
If the player is below 25% health, they will instantly die.
Kaz'tik will spawn Hungry Kunchongs, watch out!
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DEAL WITH KUNCHONGS
Kaz'tik spawns Hungry Kunchongs around the room.
These will pull players in using Devour, gaining 5 energy per seconds and dealing Physical damage.
The raid must swap to the Kunchong until 30% of it's health is dealt in order to stop the Feeding and free the targeted player.
If a player gets too close, they will be killed instantly by Devour Whole.
While not Feeding, the Kunchong will be immune to all damage through use of Thick Shell.
If a Kunchong reaches full energy, it will Molt and transform into a Mature Kunchong.
This evolved Kungchong will begin to use Swipe, dealing high Physical damage as a frontal.
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AVOID THE RINGS
Kil'ruk uses various abilities such as Death from Above.
Make sure to spread and run away when needed.
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SPREAD OUT
Kil'ruk applies a stacking debuff that increases damage taken from Xaril.
This means no tank should have both Kil'ruk and Xaril.
A DPS player can take this Paragon power, giving them the ability to leap forward and deal Physical damage within 10 yards.
This ability can be used to break the Thick Shell of a Hungry Kunchong.
Kil'ruk applies a stacking debuff that increases damage taken from Xaril.
This means no tank should have both Kil'ruk and Xaril.
A DPS player can take this Paragon power, giving them the ability to leap forward and deal Physical damage within 10 yards.
This ability can be used to break the Thick Shell of a Hungry Kunchong.
Ka'roz is the final Paragon if you're following the recommended kill order.
He charges around the room, and Hurls Amber from above.
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SPREAD OUT
Ka'roz charges around the room, targeting random players.
Any hit suffer from Whirling, dealing Physical damage and spinning them around for 4 sec.
Any players in close proximity to those hit also receive the damage portion of Whirling.
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DON'T STAND IN AMBER
Ka'roz jumps onto one of the platforms, throwing Amber that leaves a Pool.
Any player that stands in the Pool will take Nature damage every second from Caustic Amber.
A DPS player can take this Paragon Power, which gives them the ability to leap to one of the platforms Ka'roz hurled Amber from.
If there is an Amber at the platform, the player will be able to throw it down, causing an Amber Explosion.
This can also be used to destroy Korven's Encased in Amber.
Once done (or if there is no Amber present), the player will automatically return to the main level.
A DPS player can take this Paragon Power, which gives them the ability to leap to one of the platforms Ka'roz hurled Amber from.
If there is an Amber at the platform, the player will be able to throw it down, causing an Amber Explosion.
This can also be used to destroy Korven's Encased in Amber.
Once done (or if there is no Amber present), the player will automatically return to the main level.