Fight in 3 phases with a skyriding intermission between P1 and P2.
Raid takes a portal to Dimensius' platform to start the fight. Kill the summoned adds and pick up their Excess Mass.
When players with Excess Mass stack up, it creates a zone that allows you to survive being devoured.
When Dimensius drops to 0% health, he teleports the raid into space. Get on your flying mount and chase after him.
In space, there are 2 platforms, each with a mini boss. Land on the first one and kill it, then fly to the 2nd platform and kill the other.
When the 2nd mini boss is dead, P3 starts on a new platform and you fight Dimensius alone.
Dimensius summons 8 orbiting stars at the start of the phase. At 100 Energy, he tries to Devour the raid again. Hide in a star to survive.
Dimensius destroys stars after each Devour cast. Kill him before the third Devour cast.
In P1, when the boss casts Dark Matter, and all players drop a permanent pool on the ground.
Raid needs to be pre-positioned to drop pools on the edges or near previous pools to save space.
In P2, there's one additional add on both platforms that slows players and deals increasing damage to the raid. CC it and kill the mini boss.
In P2, the beam and the nova from the mini bosses leave permanent lines/pools on the ground, further limiting space to play.
In P3, when Dimensius hits the tank with Cosmic Collapse, all players are pulled 20 yds toward the tank.
If you get pulled into the boss you die. If you get pulled too close to the tank you die.
Gracias a Sebte por las traducciones a español.
Raid takes a portal to get to Dimensius' platform. The fight starts as soon as someone lands.
Dimensius is gigantic, immobile, and looms over the platform.
At 100 Energy, he casts Devour and drags the raid toward him.
Kill the adds he summons, pick up their Excess Mass, and stack up together to survive.
NEVER stand near the tanks.
Players with Excess Mass stand below players who are sent flying. This drags them back down before Dimensius eats them.
EVERYONE
Stay away from tanks. Tank swap after each.
Don't get knocked off the platform.
Massive Physical and Magic attack on the tank that also hits anyone within 20 yds. Leaves a 100% Physical damage taken vulnerability for 50s on the tank. Tank swap after each.
It also deals damage to the raid and knocks it back.
It also summons adds on both ends of the platform.
2 ADDS ARE ALREADY PRESENT AT THE START OF THE FIGHT.
EVERYONE
Divide raid in 2 to kill adds on both sides of the platform.
Loot them to get Excess mass on as many players as possible.
Massive Smash summons living mass adds on both sides of the platform. They can't be moved!
Divide your raid in half to kill them quickly.
2 LIVING MASS ADDS ARE PRESENT AT THE START OF THE FIGHT.
They deal constant raid-wide damage until killed. Kill them quickly.
Players can loot one add each to gain Excess Mass. This buff is essential to survive the boss' abilities.
EVERYONE
Raid stacks up with players with Excess Mass.
Stand in the gravity circle to not get devoured.
The circle needs more stacks than the boss has to survive.
At the start of the fight and then at 100 Energy, Dimensius channels for 5s, dealing heavy raid damage. When it finishes, he devours the raid.
Players with Excess Mass must stack together to create a circle of Collective Gravity. Each player with Excess Mass adds 1 stack to the circle.
The whole raid stacks in the center of the platform the first time. Then make 1 group on the right and 1 on the left for the following ones.
Players inside a circle with more stacks than Dimensius’s Growing Hunger stacks survive.
Devour absorbs all Living Mass adds and Excess Mass and grants Dimensius stacks of Growing Hunger for each mass absorbed.
EVERYONE
Players with Excess Mass stand below
floating players to bring them down
before they get too close to the boss.
Dimensius sends random players without mass into the air. They slowly float toward him. If they reach him he devours them.
Targeted players spread from the raid at the back of the platform.
Players with Excess Mass need to stand below those players to slowly bring them down.
If Dimensius casts this on players already airborne, he devours them instantly.
EVERYONE
Raid stands near both orbs to drain them
before they explode. Dodge the projectiles.
Dimensius spawns 2 giant spheres on both ends of the platform. After 10s, they explode and kill the raid.
Divide the raid in 2. Each half stands next to a sphere to drain it, reducing their size and the strength of the explosion.
The spheres also shoot projectiles that deal heavy damage and stun anyone hit.
EVERYONE
Spread tightly around the edges of the platform
or near previous pools to save space.
All players are marked by a circle and then explode, dealing damage to anyone hit.
All players leave a permanent pool on the ground. Drop them on the edges or near previous pools to save space.
Dimensius' auto-attacks on the tank also deal damage and knocks back players within 15 yds.
Never stand near the tanks except during Devour.
If the tank isn't in range of the boss, Dimensius pulls the tank back to melee range.
Dimensius' auto-attacks on the tank also deal damage and knocks back players within 15 yds.
Never stand near the tanks except during Devour.
If the tank isn't in range of the boss, Dimensius pulls the tank back to melee range.
If you enter Dimensius' body at ANY POINT DURING THE WHOLE FIGHT, you die instantly.
When Dimensius drops to 1 HP, he teleports the raid into space.
This is a skyriding phase. Get on your mount and chase the boss while dodging various lethal astronomical phenomenons and objects.
Fly through Xal'atath's waygates to survive and grab the Stellar Core orbs on the way.
EVERYONE
Get on your flying mount.
Chase after the boss and go
through the gates to refresh buff.
At the start of the phase, Xal'atath buffs the raid with Soaring Reshii, allowing you to get on your flying mount.
Refresh this buff during the phase by going through the gates Xal'atath spawns.
If you lose the buff, you die instantly.
EVERYONE
Don't crash into broken planet fragments.
EVERYONE
Dodge the giant moving laser beam while flying.
EVERYONE
Don't fly into black holes.
Black holes in space.
Instant Spaghettification on contact. Satisfaction guaranteed or get your money back!
EVERYONE
Collect the orb below each mini boss platform.
Shoot it when you land on the platform.
Floating orbs below the mini boss' platforms that can be picked up by players while flying.
Orbs will be useful in P2; they deal damage to the mini bosses.
In space, there are 2 platforms with 1 mini boss on each.
Focus 1 platform at a time. The raid lands on the first and kills the mini boss, then everyone flies to the next platform.
Both platforms are very similar, but each mini boss has one specific ability.
They summon walls of adds that divide the platform. Kill 1 add to go to a safe side of the platform to dodge Dimensius' attacks.
EVERYONE
The whole raid lands on the nearest platform and kills the mini boss,
then flies to the 2nd platform and kills the next mini boss.
There are 2 platforms on either side of Dimensius. Each one has a mini-boss on it.
Land on the first platform and kill the mini boss, then fly to the next platform and kill the 2nd mini boss.
Players who collected Stellar Cores can launch them to deal heavy damage to the mini boss on their platform.
EVERYONE
Don't AoE walls of adds. Only kill one add in one wall
to get to the safe side and dodge at the right time.
Both platforms are extremely similar.
Both mini bosses divide the platform in 4 with walls of immovible Voidwarden adds.
You can't go through them; they knock you back on contact. When you kill one, adjacent adds are healed and become immune for 8s.
You will need to kill some of them to get to a new section of the platform to dodge Dimensius' attacks.
EVERYONE
CC or kill the Nullbinder add before
the raid is slowed and can't dodge.
The mini bosses each summon a Nullbinder add on their platform.
It casts a 5s spell that slows and deals increasing damage to the raid. Each subsequent cast increases the effect.
CC it or quickly kill it before the raid can no longer move.
EVERYONE
Choose a Voidwarden add to kill quickly,
then move to safe side and dodge asteroid.
EVERYONE
Resist pushback. Don't get pushed into the void or adds.
Dimensius' 4s channel that deals heavy damage to the raid and pushes you back.
Kill a Voidwarden add in a wall to use the whole length of the platform.
Don't get pushed off the platforms or into adds.
EVERYONE
Bait the beam toward edge to avoid
leaving streaks everywhere. Dodge the beam.
Artoshion's unique ability (mini boss):
Shoots a beam at a random player that deals damage and knocks back anyone hit.
The beam leaves a permanent streak on the ground that slows and deals damage.
Bait the beam toward the edge to save space.
EVERYONE
Dodge the explosion and tank mini boss near edges.
Pargoth's unique ability (mini boss):
Casts an explosion that deals damage to anyone hit.
The explosion leaves a permanent pool on the ground that slows and deals damage.
Successful auto-attacks from the 2 mini bosses on the tanks apply a stack of Oblivion, a 14s DoT.
If the tank gets up to 15 stacks, they die instantly.
Kill the mini bosses quickly.
Successful auto-attacks from the 2 mini bosses on the tanks apply a stack of Oblivion, a 14s DoT.
If the tank gets up to 15 stacks, they die instantly.
Kill the mini bosses quickly.
When the 2nd mini boss is dead, P3 starts.
The raid is teleported to the final platform. At the start of P3, Dimensius is stunned and takes extra damage for 15s.
After the stun, he summons 8 stars that orbit around him.
At 100 Energy, he tries devour the raid. Hide in a star to survive. He destroys stars throughout the phase.
EVERYONE
Boss is stunned and takes double damage for 15s.
EVERYONE
Dodge the falling stars and heal the damage.
Stars are essential for surviving the phase.
When he's no longer stunned, Dimensius starts a 10s channel that calls down 8 stars to the platform.
Stars kill anyone they hit upon landing and deal heavy raid-wide damage.
The stars orbit around the boss.
The stars are essential to survive when the boss tries to Devour the raid.
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The ring slowly converges toward the boss after each Devour.
After the 3rd Devour, the Disk covers the platform and the raid dies.
A giant ring that surrounds the platform. You can't cross it. If you touch it you are knocked back and receive a DoT.
Each Devour cast draws the Disk closer to the center of the platform.
After the 3rd Devour, the Ring covers the entire platform and the raid is knocked into Dimensius and dies.
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To survive, resist pull and hide
in a star before the cast finishes.
Similar to P1:
At 100 Energy, Dimensius channels for 5s, dealing heavy raid damage, and draws the raid and the Accretion Disk toward him.
Players who are inside the Gravity Well when the cast finishes survive.
EVERYONE
Run away from stars that turn into
black holes. Don't touch black holes.
Regularly, Dimensius destroys a random star, turning it into a black hole that continues orbiting him.
The star's explosion deals heavy raid-wide damage that's reduced by distance.
If you touch a black hole, you die.
EVERYONE
Dodge meteorite impacts. Cross shockwaves
and let the debuff drop before crossing the next.
Dimensius calls down meteorites that land sequentially on the platform and kill anyone on impact.
The impacts also create shockwaves across the room that deal damage to players hit and apply a 300% increased damage taken from other shockwaves for 3s.
Cross a shockwave early, then cross the next once the vulnerability expires.
EVERYONE
Massive attack on the tank. Tank swap after each.
Don't stand near tanks. Whole raid is pulled toward
the tank; don't get pulled into the boss.
Massive Physical and Magic attack on the tank that leaves a 40s vulnerability.
This also deals damage to anyone 12 yds around the tank. Do not stand near the tank.
The whole raid is pulled 20 yds toward the tank. Don't get pulled into the boss or too close to the tank.
8s DoT on several players that slows and deals heavy damage to them.
Similar to P1:
Dimensius' auto-attacks on the tank also deal damage and knocks back players within 15 yds.
Never stand near the tanks except during Devour.
If the tank isn't in range of Dimensius, he pulls the tank back to melee range.
8s DoT on several players that slows and deals heavy damage to them.
Similar to P1:
Dimensius' auto-attacks on the tank also deal damage and knocks back players within 15 yds.
Never stand near the tanks except during Devour.
If the tank isn't in range of Dimensius, he pulls the tank back to melee range.
Complete WAs pack for the raid by .
It contains 2 different groups:
-One for abilities that assign players to specific tasks.
-Another with the standard bars/icons/texts to track abilities.
Most assignments are made automatically for Normal & Heroic difficulty; no need for a note.
The Northern Sky Raid Tools Addon and are REQUIRED for it to work.
Addon that adds a lot of text-to-speech sound effects to your game library by Causese.
Allows you to add clear sound alerts in your bossmod or in your WeakAuras to react more efficiently to what's happening.