The fight starts with Valiona on the ground and Theralion flying in the air.
They share health pool and alternate between who's on the ground and on the air roughly every 2min.
Each boss has different abilities when they are flying or on the ground.
Agradecimentos a Kalazshar e Wycano, da Aliança Cromática pela localização para Português.
At the start of the fight, Valiona is always on the ground while Theralion flies around.
Drag Valiona to the center of the room to provide more space for spreading out.
EVERYONE
DODGE THE
FRONTAL BREATH
EVERYONE
SPREAD FROM
EACH OTHER
EVERYONE
DODGE THE
SWIRLIES
IN TWILIGHT REALM
FIND YOUR WAY OUT
Being hit by certain abilities sends players into another realm.
The main tank gains a debuff that sends them and nearby allies to this realm at 5stacks.
While inside, players stack a damaging debuff, also increasing their damage taken.
Avoid the orbs inside, it deals damage to anyone within 8 yards, and quickly find the portal to exit.
Valiona targets a random player with a debuff that reduces the amount of healing done to them.
If the debuff expires after 15 seconds or is dispelled, it explodes, dealing a massive amount of damage split between all targets within 8 yards of the afflicted player.
Stack up, dispel and use defensive abilities to efficiently soak the damage.
Valiona targets a random player with a debuff that reduces the amount of healing done to them.
If the debuff expires after 15 seconds or is dispelled, it explodes, dealing a massive amount of damage split between all targets within 8 yards of the afflicted player.
Stack up, dispel and use defensive abilities to efficiently soak the damage.
About 2 minutes after the pull, Valiona and Theralion switch places.
Theralion is now grounded, and Valiona flies around.
IF TARGETED
SPREAD OUT WITH
THE DEBUFF
EVERYONE
WATCH THE BREATH
AND DODGE
IN TWILIGHT REALM
FIND YOUR WAY OUT
Being hit by certain abilities sends players into another realm.
The main tank gains a debuff that sends them and nearby allies to this realm at 5stacks.
While inside, players stack a damaging debuff, also increasing their damage taken.
Avoid the orbs inside, it deals damage to anyone within 8 yards, and quickly find the portal to exit.