This fight has 3 phases. In the first phase, you fight Onyxia, and Nefarian joins the battle 30s later.
The 2nd phase starts when Onyxia is defeated. The room fills with lava, so split your raid evenly among the 3 safe platforms.
The final phase begins after 3min in phase 2 or once the adds are dead.
The final phase is similar to the first one, but without Onyxia.
During phase 1 and 3, Nefarian mind controls several players, they are killed if they reach the portal.
In phase 2, Nefarian debuffs random players, causing a knockback effect on nearby players when the debuff expires.
In heroic, the damage from Electrocute will require a careful planning of defensive cooldown.
Gracias a Sebte por las traducciones a español.
You start the encounter fighting Onyxia, with Nefarian joining 30 seconds later.
Both drakes breathe on their target and sweep players behind them.
Tank Onyxia and Nefarian away from each other if you can't handle their proximity buff.
Adds spawn around the room, they need to be kited away from both drakes.
Onyxia passively gains energy and even more at each time Nefarian casts Electrocute.
If Onyxia reaches full energy, she wipes the raid, so try to lower Nefarian's health as much as possible before that happens.
TANK
FACE THE BOSS AWAY
FROM THE RAID
TANK
ROTATE ONYXIA
BEFORE THE CAST
TANK
PICK UP AND
KITE THE ADDS
Before Nefarian lands, he launches several Animated Bone Warriors randomly in the room.
These damage all players within their landing area. The adds must be kited and managed properly.
They start with full energy that decreases over time. When it reaches zero, they collapse and deactivate, so there's no need to focus them.
If hit by Onyxia's or Nefarian's breath, they fully recharge their energy, which must be avoided through proper positioning.
They gain a stacking buff every time they hit a player, so use CC on them!
EVERYONE
USE DEFENSIVE
TO SURVIVE
EVERYONE
TAKE THE MAXIMUM
BUFF POSSIBLE BEFORE
REACHING THE PORTAL
Nefarian mind controls a random player, who then walks toward a nearby portal. Reaching the portal kills the player.
While mind-controlled, they gain two abilities: Free Your Mind, which breaks the mind control, and Stolen Power, which increases damage and healing by 4% per stack, up to 450% for 15s.
Stolen Power is spammable. The goal is to stay mind-controlled long enough to gain many stacks, then use Free Your Mind right before reaching the portal.
Both Nefarian and Onyxia sweep all players behind them, inflicting damage and stunning them for 2s.
Both Nefarian and Onyxia sweep all players behind them, inflicting damage and stunning them for 2s.
Nefarian and Onyxia attack 100% faster if they are within 50 yards of eachother.
Phase 3 begins after 3 minutes or once the adds are dead.
This phase is similar to the first phase, but the adds cannot deactivate as Nefarian constantly refills their energy.
It's crucial to lower Nefarian's health in the first phase to defeat him before your off-tank gets overwhelmed by the adds.
EVERYONE
FACE THE BOSS AWAY
FROM THE RAID
EVERYONE
USE DEFENSIVE
TO SURVIVE
EVERYONE
KITE THE ADDS AND
STAY OUT OF THE FIRE
Nefarian resurrects all the adds from the first phase.
He launches a spark that creates growing patches of fire, refilling the energy of the adds.
Since they can't die anymore, they must be kited and crowd-controlled until the end of the encounter.
Defeat Nefarian before your tank is overwhelmed by their stacking buff!
EVERYONE
TAKE THE MAXIMUM
BUFF POSSIBLE BEFORE
REACHING THE PORTAL
Nefarian mind controls a random player, who then walks toward a nearby portal. Reaching the portal kills the player.
While mind-controlled, they gain two abilities: Free Your Mind, which breaks the mind control, and Stolen Power, which increases damage and healing by 4% per stack, up to 450% for 15s.
Stolen Power is spammable. The goal is to stay mind-controlled long enough to gain many stacks, then use Free Your Mind right before reaching the portal.
Phase 2 begins when Onyxia is defeated. Nefarian flies off, and the room fills with lava, leaving 3 platforms emerged.
An add spawns on each platform, split your raid evenly to deal with them.
They cast an interruptible raid-wide damaging ability that must be kicked!
EVERYONE
SWIM TO A PLATFORM
AND KICK THE ADD
IF TARGETED
JUMP OF THE PLATFORM
BEFORE DEBUFF EXPIRES