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Liberation of Undermine

Cauldron of Carnage

Chefe #2
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FIGHT OVERVIEW
  • 1 phase fight with an intermission when boss reaches 100% energy.

  • Bosses need to be separated. Split your raid in two. Each half will take on a different boss, swapping intermittently.

  • Bosses don't share health, but they need to be killed at the same time to avoid an enrage.

Heroic Changes
  • Players on Flarendo's side will sometimes pulse damage in a circle around them for a short time.

  • Players on Torq's side must control adds that explode and drop a silencing area if they reach their targets.

Agradecimentos a Kalazshar e Wycano, da Aliança Cromática pela localização para Português.

Phase 1

Split the raid equally in 2 groups and separate the bosses.


Bosses applies a unique stacking debuff within 60 yards of each boss.


Groups swap sides after every intermission to prevent high stacks.

EVERYONE

DODGE THE GROUND

MECHANICS AND HEAL

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Colossal Clash
Intermission

At 100 energy, both bosses clash in the middle for 20s.


During this time you'll need to dodge aoe and waves.


The bosses also pulse raid-wide damage.


Each consecutive clash deals 30% increased damage.


Swap sides after each clash to reset Blistering Spite and Galvanized Spite stacks.

EVERYONE

BAIT THE BOMB

AND SOAK IT

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Scrapbomb
Soak

A massive bomb that explodes and needs a group soak to split the damage.


The location can be baited on players. Try to bait it near walls or previous bombs to save space.


After detonating, the bomb leaves behind a permanent Molten Pool and creates Fiery Waves to dodge.

IF TARGETED

FACE THE BEAM TOWARDS

A WALL AND DODGE IT

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Blastburn Roarcannon
Fixated Beam

The boss charges up a frontal beam targeted on a player. Move out at the last second once the beam is fixated.


Try not to aim it at Torq's side!


This ability always overlaps with a scrapbomb.

EVERYONE

SPREAD FROM

EACH OTHER

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APENAS NO HEROICO
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Molten Phlegm
AoE Damage

Players are marked with circles and pulse fire damage around them for 10s.

EVERYONE

TRY NOT TO

MOVE TOO MUCH

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Static Charge
Movement Mechanic

Players near Torq get an extra energy bar. This bar slowly fills from moving.


If it fills completely, you'll be stunned for 6s.

EVERYONE

DODGE THE

MISSILES

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Thunderdrum Salvo
Following AoE

Torq shoots a barrage of missiles at players, marked by circles under their feet. Deals damage if hit.


Try to slowly shuffle out of these to avoid filling the Static Bar.

EVERYONE

CC AND MOVE

FROM THE ADDS

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COMPARTILHAR LINK
Voltaic Image
Add Management

Adds periodically spawn and fixate players, exploding with damage.


If they reach their target, they drop pools of electricity that silences anyone in the area.


Crowd control them until they expire.

COMPARTILHAR LINK
Blistering / Galvanized Spite
Stacking Debuff

Each boss applies a different stacking DoT debuff every 5s to players in 60 yards of a boss.


To avoid high stacks, groups must swap sides after the bosses clash.

COMPARTILHAR LINK
Raised Guard
Boss' Immunity

The two bosses must be tanked 40yd apart or they become immune to damage.


Kill the bosses at the same time, or the surviving boss will get a stacking damage increase.

COMPARTILHAR LINK
Blistering / Galvanized Spite
Stacking Debuff

Each boss applies a different stacking DoT debuff every 5s to players in 60 yards of a boss.


To avoid high stacks, groups must swap sides after the bosses clash.

COMPARTILHAR LINK
Raised Guard
Boss' Immunity

The two bosses must be tanked 40yd apart or they become immune to damage.


Kill the bosses at the same time, or the surviving boss will get a stacking damage increase.

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Cauldron of Carnage
AVAILABLE ANALYSIS
CRÉDITOS

Créditos aos nossos parceiros fantásticos da Echo pela gravação das gameplays e das estratégias dos bosses.


Agradecimentos a Kalazshar e Wycano da Aliança Cromática uma guilda incrível para LGBTQIA+'s incríveis!


Créditos a Akmi pela edição de vídeo. Se você está procurando um editor, mande uma mensagem pra ele no nosso Discord!