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Maloriak

Chefe #5
Boss Difficulty
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Guia de Estratégia

FIGHT OVERVIEW
  • This fight has 2 phases. In the first phase, the boss run to the cauldron and toss a colored vial.

  • There are 3 vials: Red, Blue and Green, each giving him different abilities.

  • Maloriak has 20 adds locked around the room. 18 Aberrations and 2 Prime Subjects, he releases them throughout the fight.

  • The 2nd and final phase starts when Maloriak hits 25% HP.

Heroic Changes
  • On heroic mode, Maloriak throws a new vial, which is black granting him new abilities.

Agradecimentos a Kalazshar e Wycano, da Aliança Cromática pela localização para Português.

Phase 1

Every 40 seconds, Maloriak throws a random vial into his cauldron. The third one is always green.


We can roughly summarize the different vials by themes:


Stack up on Red ial, Spread out on Blue vial, and Manage the adds on Green vial.


On Heroic, Maloriak always starts with the Black vial.

EVERYONE

KITE THE ADDS AND

AOE THEM DOWN

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Dark Sludge
Adds & Ground Effect

The boss summons 5 small oozes that constantly create puddles that last for 30s.


The puddles deal heavy damage and apply stacks to anyone standing in them.


Have a tank pick them up and quickly focus them down to secure some space in the room!

HEALERS

WATCH OUT FOR THE TANK

DEBUFF AND HEAL HIM

BEFORE A NEW CAST

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Engulfing Darkness
Tank Mechanic

The boss casts a frontal cone on the tank that deals damage and prevents affected players from receiving any healing for 8s.


The tank has to face the boss away from the raid, while healers must watch for the tank's debuff.


This ability is casted every 10s, you only have 2s to heal up your tank!

TANKS

MOVE ADDS AWAY

FROM THE BOSS

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Release Aberrations
Adds

Throughout the fight, and with any current vial, Maloriak tries to release the adds locked around the room.


These adds must be picked up by a tank and moved away from the boss; otherwise, they stack increased damage and reduced damage taken.


You can choose to let the cast go or interrupt it if you don't want to deal with the adds now.


You should let through 3 casts every cycle to get 9 aberrations per green vial, where the slime helps you to kill them.

EVERYONE

STACK UP TO

SPLIT DAMAGE

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Scorching Blast
Soak

This cast is only used when the boss is under the Red Vial.


Maloriak deals large amount of damage split between players in front of the boss.


Stack up to soak and reduce the damage on the raid.

EVERYONE

MOVE AWAY FROM

OTHER PLAYERS

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Biting Chill
Debuff

This cast is only used when the boss is under the Blue Vial.


Maloriak applies a debuff to a player, dealing AoE damage to any player close to them.


Spread out if you are affected!

EVERYONE

STACK AND

BURST ADDS

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Debilitating Slime
Add Management

This cast is only used when the boss is under the Green Vial.


Maloriak tosses his green vial into the cauldron, coating every unit in the room with slime.


All players and enemies take 100% increased damage for 15 seconds. It also cancels any previous add buffs.


Stack up the adds and burst everything down! You should have previously stacked multiple aberrations to make good use of the debuff.

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Consuming Flames
Debuff

This cast is only used when the boss is under the Red Vial.


The boss targets a random player with a DoT effect. Additional damage taken while affected increases the damage taken by this DoT by 50%.


Avoid taking additional damage when affected, such as from the Fire Soak.

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Arcane Storm
Interrupt

Maloriak deals raid damage every second for 6s, it can be interrupted.

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Flash Freeze
Raid Mechanic

This cast is only used when the boss is under the Blue Vial.


Ice blocks a random player and deals damage to all players within 10yds.


The Ice Block must be killed, and deals aoe damage upon death.

COMPARTILHAR LINK
Remedy
Dispel Mechanic

The boss casts a HoT on himself, lasts 10s and can be dispelled or spellstolen.         

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Consuming Flames
Debuff

This cast is only used when the boss is under the Red Vial.


The boss targets a random player with a DoT effect. Additional damage taken while affected increases the damage taken by this DoT by 50%.


Avoid taking additional damage when affected, such as from the Fire Soak.

COMPARTILHAR LINK
Flash Freeze
Raid Mechanic

This cast is only used when the boss is under the Blue Vial.


Ice blocks a random player and deals damage to all players within 10yds.


The Ice Block must be killed, and deals aoe damage upon death.

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Arcane Storm
Interrupt

Maloriak deals raid damage every second for 6s, it can be interrupted.

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Remedy
Dispel Mechanic

The boss casts a HoT on himself, lasts 10s and can be dispelled or spellstolen.         

Phase 2

Phase 2 begins when Maloriak's health drops to 25%. At this point, he releases all remaining Aberrations and 2 Prime Subjects.


During this phase, Maloriak no longer uses Vials but gains a unique ability from each type.


To handle this phase effectively, assign a tank to pick up the remaining adds and kite them away.

TANKS

MANAGE THE TRAIL

OF FIRE EFFICIENTLY

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Magma Jets
Area Mechanic

Maloriak creates lines of fire in front of him, dealing damage to all players hit and leaving behind trails of fire.


The cast is very frequent and quickly fills up the room.


Position the boss facing a wall to save space while your DPS finishes off the boss.

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Acid Nova
Raid Damage

Maloriak deals damage every second to the entire raid for 10s.


Use healer cooldown to keep every one alive.

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Absolute Zero
Moving Orbs

Maloriak summons a frozen orb, which explodes if it comes within 3 yards of any player, dealing massive damage and knockbacks.

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Acid Nova
Raid Damage

Maloriak deals damage every second to the entire raid for 10s.


Use healer cooldown to keep every one alive.

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Absolute Zero
Moving Orbs

Maloriak summons a frozen orb, which explodes if it comes within 3 yards of any player, dealing massive damage and knockbacks.

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Maloriak Picture
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Maloriak
AVAILABLE ANALYSIS
- Arcane Storm
- Biting Chill
- Flash Freeze
- Remedy
- Scorching Blast