Aos 100 de energia a boss cria adds. Ao morrer, eles empurram todos os jogadores.
Tornados surgem e não desaparecem. A sala fica cada vez mais bagunçada com o tempo.
Dathea não cria mais o "add grande que empurra ao morrer". 5 já estarão presentes e adormecidos em sua plataforma. Você tem que "carregar" eles concedendo-lhes seu debuff do raio 10 vezes.
O debuff de raio não desaparece mais. O único jeito de removê-lo é transferindo ele para um add dormindo (ou seja, carregar o add). Você ainda pode espalhar o debuff para outros jogadores e você ainda não quer fazer isso.
Carregar um add causa dano explosivo no raide e um DoT acumulável de 4s. Deixe o DoT acabar antes de carregá-lo novamente.
Você talvez tenha que dar uma segurada para matar um add até que saiba em qual plataforma deverá ir. (i.e. qual plataforma os adds surgirão).
Quando você ativar um add (carregando-o completamente 10 vezes), ele limpa as cargas de todos os outros adds.
Agradecimentos a Kalazshar e Wycano, da Aliança Cromática pela localização para Português.
Single phase fight with adds that spawn periodically.
EVERYONE
TRANSFER YOUR DEBUFF TO THE
SAME ADD TO CHARGE IT. STAGGER
THIS, IT DAMAGES AND DOTS THE RAID.
Works the same as in the previous difficulties, but doesn't expire anymore.
You must instead pass it to a dormant add, charging it. When an add is charged at 10 stacks, it activates, offering you a way to cross to another platform. It also clears the charges on the dormant adds.
Giving a charge to an add triggers an explosion and a DoT on the raid. Stagger charging an add and let the DoT fade.
EVERYONE
DODGE THE TORNADOES.
WATCH OUT FOR ARROWS
INDICATING MOVEMENTS.
EVERYONE
DURING CYCLONE CHANNEL,
DON'T GET PULLED INTO
THE BOSS.
TANKS
SWAP AT 3 STACKS AND
DON'T GET KNOCKED OFF
WHEN THE CAST ENDS.
EVERYONE
KILL THE ADDS. ON HEROIC
USE THE DEATH KNOCKBACK
TO GO KILL THE SMALL ADDS.
Upon reaching 100 energy, the boss spawns 1 big add on her platform. Upon death, it knocks players back. The boss also spawns 1 big add and 6 small ones on another platform.
Kill the big add on the boss' platform. Part of your raid, including a tank, must use the knockback to cross to the other platform and kill the adds. Use the second knockback to get back to the boss.
Being on a platform applies a stacking DoT for 1.5 min. Healers will need to cross to keep players alive.
To let the DoT fade, alternate the group of players going to each platform.
Upon death, those adds knock players back. Avoid getting knocked off the platform.
Use the knockback to reach the adds on the other platforms to kill them and also to go back to the boss' platform.
Interruptible 2s cast that increase the boss' damage by a stacking 10% for 30s.
Being on a platform applies a stacking DoT for 1.5 min. Healers will need to cross to keep players alive.
To let the DoT fade, alternate the group of players going to each platform.
If the active tank is out of range, the boss will blast them with massive damage.
Upon death, those adds knock players back. Avoid getting knocked off the platform.
Use the knockback to reach the adds on the other platforms to kill them and also to go back to the boss' platform.
Interruptible 2s cast that increase the boss' damage by a stacking 10% for 30s.
Getting knocked off
Upon death, the adds knock back every player. If you're poorly positioned, you can get knocked off the platform.
Always watch out for an add death, and preposition you. Be sure to aim properly also when you wish to be knocked to a new platform.
Combo of abilities
Between the tornadoes, conductive marks, and the add's death knocks, you can stack several blows which can lead to death.
Be ready to pop a defensive if an add is about to die and you also get hit by a tornado or targeted by a conductive mark.
A general WeakAura pack that provides "icon" style mechanics/debuff as well as short descriptions for each. Pretty standard. We also recommend downloading Causese Sound addon to hear vocal announcements. Feel free to thank the amazing Causese here (sorry, no Twitter that I know of...).